December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

Planets? Yummy!

by Grouflon - 48 Hour Compo Entry

A game about celestial bodies and glutonny.

- Use the arrow keys to move.
- Click towards an enemy to grab it.
- With enemy grabbed, slide-click to throw'em away or click on yourself to eat and regain life.
- Once in a while, you can use your super telekinetic blob power with CTRL.

have fun !
(And i sincerely apologize for the absence of goat in this game)

Downloads and Links




deathray says ...
Dec 17, 2012 @ 2:13am

I love the art style of the alien monster. It's terribly hard to stay alive. Also - how do i eat the planet?

Grouflon says ...
Dec 17, 2012 @ 10:39am

You can't :( i spent too much time on irrelevant things and didn't had time to implement all the features i had planned.
The only way to destroy planets is to throw back shuttles at them

Galan says ...
Dec 19, 2012 @ 4:30am

I have to second the love for the monster design. If you'd had time to work out the kinks, this could be a seriously fun little time waster.

Dec 19, 2012 @ 5:01am

I like the art style. Though, a few shuttles ran into me and then everything froze. I think it crashed? I was running the Web version.

Elisée says ...
Dec 19, 2012 @ 11:36am

Very nice graphics. It's hardly playable as is since you lose health no matter what you do and ships are too hard to catch. Still a great concept.

DTG says ...
Dec 19, 2012 @ 11:40am

art and concept are great, the tentacles dont seem to grab all the time but it was lots of fun when I got three shuttles at once and kill a bunch of em in a line.
monster design is cool as, nice and challenging too

HeXoT says ...
Dec 19, 2012 @ 12:13pm

Very nice art, but hardly playable yet :/

diggersworld says ...
Dec 19, 2012 @ 12:15pm

Liked the graphics, playability needs work.

delpes says ...
Dec 19, 2012 @ 1:24pm

Nice art. Was kinda hard to grab the ships. On some refreshes i was alone in space (no/edge of planet, no ships). A 'you're dead press [r] to ready' screen would have been nice :)

Cabral says ...
Dec 19, 2012 @ 4:15pm

It's a fun concept, but the game is obviously a bit broken, with no clear clear objective (I ended up floating around eating ships while the planet near me seemed to magically lose health). Besides that, you shouldn't use an Arrow-keys + Mouse combination, because they're too close together. WASD would've been a better choice.

Besides that, I found a couple of bugs. The alien sometimes starts on top of a planet, which prevents it from moving, and the game just kind of freezes when you die.

Sound effects would be nice, but I really like the graphics, especially the alien. Instructions would really help as well. Even after reading you submission notes, I couldn't figure out what I was supposed to do, or how to fling the enemies away. And from the comments, I'm betting some people didn't understand that you can help yourself pretty easily.

Finally, the game is sort of unbalanced. You start out with 50 shuttles shooting at you and you end with 50 shuttles shooting at you. I wish there was some progression in the difficulty.

It's a good attempt, over all, and there's some good fun to be had with it, it's a shame there's these problems.

Grouflon says ...
Dec 19, 2012 @ 5:09pm

I uploaded a new version that solves the freezes and impossible spawn problem.
But you're right, I made some poor design decisions that really don't serve the fun of the game. The final result is not really what i had expected. Nonetheless, I really appreciate your constructive comments, I think this entry already makes me learn a lot about how to successfully design a game.

mcc says ...
Dec 20, 2012 @ 1:49am

i LOVE the design of the main character. clicking and grabbing enemies only seemed to work some of the time - maybe this has to do with flash's mouse implementation. also i agree that WASD would have been better choice for character movement.

Komradus says ...
Dec 21, 2012 @ 8:41am

There was a bug on my second attempt where I spawned partly inside a large planet and was unable to move while a lot of ships killed me. Bit of a steep learning curve but the monster design is awesome.

Dec 23, 2012 @ 10:04am

I really liked the idea and the art. I just found it way too hard and I was able to grab/eat ships sometimes, but felt like I was under attack too much. Never ate a planet, even after several attempts. Good idea, but I'd go back and do a polish/balancing pass. May be a great game after that.

Per says ...
Jan 3, 2013 @ 7:52am

Very difficult but also very promising!
I like the graphics a lot.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]