December 14th-17th 2012 :: Theme: You are the Villain

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Bug Story

by Demurgos - 48 Hour Compo Entry

It's the story of a bug. :)

More info here :

I decided to add some new levels and elements in a PostMortem version.
(Play it on Kongregate to support me :) )

Timelapse :

(I'll complete this field later.)

Downloads and Links




nSun says ...
Dec 17, 2012 @ 5:31pm

J'ai bien l'idée qu'un zéro barré ressemble à certaines portes dans les jeux vidéos, où on entrevois un escalier.

nSun says ...
Dec 17, 2012 @ 5:32pm

Pas d'accents !?
Je reprend :
J'ai bien l'idee qu'un zero barre ressemble à certaines portes dans les jeux videos, où l'on entrevois un escalier.

Colapsydo says ...
Dec 19, 2012 @ 9:19am

This is a really nice ASCII platformer. It needs more levels.
Great idea to divide the screen in story and action.

01101101 says ...
Dec 19, 2012 @ 10:56am

Good job with the graphics, it's simple and works really well :) Reminded me of Thomas was alone, with the bug storyline and all. The controls are VERY frustrating though...

pythong says ...
Dec 19, 2012 @ 5:33pm

the intro is waaayy to long :P but nice usage of ascii. who said you have to be able to raw to make a game?

Yacodo says ...
Dec 19, 2012 @ 6:15pm

Haha, this one totally made my day.

We worked on the concept dev/bug with Silii bug we couldn't figure out something good with this.

har_g says ...
Dec 19, 2012 @ 8:42pm

Très surprenant. l'ensemble a son charme. GG

neekobus says ...
Dec 20, 2012 @ 1:20pm

Nice idea.
I like the idea that the computer guide the bug and give hints.
Maybe "dev" commands could lead to event in the game.

What I dislike :
- jumps are not confortables
- intro is a bit to long

3dwoody says ...
Dec 20, 2012 @ 5:10pm

Nice idea. Pretty fun to play along and see the story pan out. There were some frustrating points with the jumping but overall it's a solid use of the theme.

CireNeikual says ...
Dec 20, 2012 @ 5:52pm

Nice game! I like the chat going on while you play. The only issues I have with it are that the controls and physics are a bit awkward. Fake ASCII art where the player can move in increments lower than 1 character could aid jumping. Also, bumping into a wall seems to cancel a jump. Still, it was quite fun!

Mase says ...
Dec 20, 2012 @ 6:01pm

The tricky platforming had me muttering curses, but I dig the graphics.

hypp says ...
Dec 20, 2012 @ 6:21pm

Great! Loved the retro feeling!

berkano says ...
Dec 20, 2012 @ 7:40pm

Love it! I thought the difficulty was really well balanced (gets harder, but doesn't take a ridiculous amount of time to improve movement skills). Nice work!

jujule says ...
Dec 21, 2012 @ 6:51pm

This is so good ! Ascii art ( my own entry is somewhat an ascii game and almost all my LD entries have been ), platform, brilliant. So yes, the LD version is buggy but hey, it is still playable and very much enjoyable in this state.

J'adore grave ! Comme on dit...

Houly says ...
Dec 23, 2012 @ 3:53pm

Oh man, those controls where killing me. But the intro was funny and the game overall nice.

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