December 14th-17th 2012 :: Theme: You are the Villain
Fugitive X is a turn-based stealth game.
Escape the dark metropolis without getting caught...
Objectives
- Avoid the robot police. They move whenever you move.
- They shoot one turn after spotting you.
- Sneak through alleyways, where robots cannot follow.
- Robots never shoot through innocent bystanders.
- Lead robots into the explosive crates.
Controls
- Move: WASD or Arrows
- Wait: Space
- Enter: Freeze robots once per level
Scoring:
- Each move: -1
- Die: -100
- Win: +1000
- Complete level without using a Freeze: +100
Created with:
- Code: Snax (haXe)
- Sounds: sfxr
- Music: FL Studio
- Graphics: Photoshop
Downloads and Links
Ratings
![]() | Coolness | 53% |
#56 | Mood(Jam) | 3.42 |
#67 | Innovation(Jam) | 3.39 |
#75 | Overall(Jam) | 3.43 |
#88 | Fun(Jam) | 3.18 |
#92 | Audio(Jam) | 3.25 |
#155 | Graphics(Jam) | 3.25 |
#251 | Theme(Jam) | 2.74 |
#267 | Humor(Jam) | 1.88 |
Comments
A fun puzzle game! It took me a while to figure out that those gray things destroy the bots!
Great gfx and nice sounds. Loved the step by step mechanic. Excellent. A little too hard. Kudos for using Haxe. Congrats.
Great job! I really liked the bystander element, they saved my neck a few times.
I like it! Nice moody, dystopia style setting. While I would've preferred if stealth was involved via line of sight on the robots or something, I did enjoy the innovative game play that the robots' all-encompassing awareness gave rise to.
Very cool, like a puzzle game dressed up as a roguelike. One of the most focused and polished games I've played in this LD, very nice job!
Nice idea, great sound, good graphical style. My only complaint is that the robot AI always knows where you are making the game feel like you have to purposely exploit the pathing to beat the maps. Change that and it will be a lot better.
Great little game here. I played it through and enjoyed the experience. Very good inspiration that a great game can be created with very few graphic assets.
Thanks, cwalter. Exploiting the pathing is actually the core gameplay. It's partly inspired by an old ASCII game called 'robots' where you try to get the enemies to run into each other.
I like this. You leave the solution entirely to the player and give him all the time needed - nice balance. Gfx and sfx are pure and simple as they should be.
Good entry, thank you!
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Really love the look of this one. Those pesky drones find you fast.