December 14th-17th 2012 :: Theme: You are the Villain

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Pineapple Dreams

by Sergey Mohov - 48 Hour Compo Entry

Pineapple Dreams is a game about the good old ultra violence, in which I am the Villain, quite literally. The game shows what happens when you piss off a game developer and give him a baseball bat.

The game's aesthetics and gameplay were largely inspired by A Clockwork Orange and Drive.

Gameplay: avoid cops and kill everything you see!

Controls: WASD (or ZQSD if you're using an AZERTY keyboard) for movement, mouse for rotating the character, space bar for jumping.

Enjoy!

P.S. By the way, I made some other games too: http://sergeymohov.com

Downloads and Links


Ratings

Coolness71%
#123Fun3.39
#137Humor3.23
#189Theme3.60
#192Mood3.13
#193Audio2.95
#335Graphics3.02
#368Overall2.98
#442Innovation2.68

Comments

joyboxed says ...
Dec 17, 2012 @ 10:31am

cool game =) had quite some fun

Sergey Mohov says ...
Dec 17, 2012 @ 10:48am

Thank you for checking it out, sir!

Faust says ...
Dec 17, 2012 @ 11:43am

Nice game. BTW, I really agree with what you wrote on your blog, those are quite essential for jammers.

loren says ...
Dec 17, 2012 @ 4:14pm

Cool art style, solid use of the theme!

Sergey Mohov says ...
Dec 17, 2012 @ 4:17pm

Thank you guys ^^

mutuwarejam says ...
Dec 17, 2012 @ 4:51pm

Fun game, what's with the name?

Sergey Mohov says ...
Dec 17, 2012 @ 5:06pm

And indeed, what IS with the name? ;-)

Dec 18, 2012 @ 3:18am

Its kind hard to control.

Lashiz121 says ...
Dec 18, 2012 @ 2:44pm

a great game but for my taste it should be more fast paste

diggersworld says ...
Dec 19, 2012 @ 9:03pm

I like it... found the bat a bit hard to control though. Got used to it after a while.

CireNeikual says ...
Dec 19, 2012 @ 9:06pm

Nice game! It seems that the best strategy was to just twirl like nuts though!

zerebruin says ...
Dec 20, 2012 @ 12:13am

Very cool idea. Love the simplicity of the setting but the baseball bat needs a little work. Reminds me more of a flashlight right now. On the other hand it does fit the abstract style. The Sound is excellent and makes playing feel very smooth. Best of all is the AI behaviour though. Just like real people they run away and then stand around in groups to watch... ! Overall: it's a bit too easy, probably depending on your mouse settings. I was able to run around for quite a long time (600+ points) without any problem by swinging the bat rapidly around me. I guess we have to hope you get a Unity Pro version soon :D

Dec 20, 2012 @ 2:46pm

This is fun! i liked it!! :D great job! :D

dray says ...
Dec 20, 2012 @ 2:48pm

Very Simple game, but very fun with a nice feeling. The music is a very good idea, having this small soft loop is very interesting and give to the game is own feel.
Good job

OrangeeZ says ...
Dec 20, 2012 @ 3:19pm

I like the graphics style, but controls were unclear at first though.

daredevildave says ...
Dec 20, 2012 @ 4:04pm

Fun for a little while.

Zener says ...
Dec 20, 2012 @ 4:12pm

Fun game, I like the comments from the characters and the sound when you kill someone.

Edocentrique says ...
Dec 21, 2012 @ 4:43pm

A really good time !

Houly says ...
Dec 23, 2012 @ 5:39pm

A little hard to control, but a solid mechanic and some nice graphics.

sauronz says ...
Dec 26, 2012 @ 3:56pm

I'm glad I asked for the link to this game on twitter because it's really fun! I enjoyed it very much :) Sometimes I lost my game because I just wanted to read the chars comments. Really cool idea! Very nice conception. Love the colours :) Had a bit of trouble controlling the bat but i don't know if it was due to my mouse settings :P Overall it's very nice. I want more :D

ceronman says ...
Dec 26, 2012 @ 4:53pm

I had fun playing this game. Pointing with the mouse is a bit weird though.

Sergey Mohov says ...
Dec 26, 2012 @ 7:32pm

Thanks for the comments and for checking out the game, everyone! Your feedback has been most helpful.

I'm aware of the mouse weirdness on some of the mice, because the rotation speed is directly mapped to your mouse sensitivity, which means that game experience may differ on different computers (which I recognize as a valid problem), as opposed to, say, Super Hexagon.

This issue has already been fixed, and I will upload the new version once the voting is over, because it's a pretty big fix and would be against the rules of the compo, which I respect.

Cheers, and thank you for your time.

Dec 26, 2012 @ 8:59pm

Very nice, clean little game. I would have made some of the larger "enemies" require a few hits, with some knockback & screaming.

Great job :)

Dec 27, 2012 @ 12:06am

Fun idea! Smashing things is quite satisfying. Love the jumpinh-animation.

The slanted movement does not work however, and is highly confusing. The connection of the mouse to the bat-position is erratic as well.

goerp says ...
Jan 1, 2013 @ 5:39pm

I've played your previous LD entry as well and I think you have improved a lot on the fun part.
The other parts are there as well: music, sound, humor.
I like it. I would like it even better if I could really swing the bat.

Jan 2, 2013 @ 12:33am

It's a bit difficult to control the bat, but the sound effects work nicely.

My only criticism is that I really started to panic when I could not find my mouse pointer, especially when I wanted to close my browser tab.

Mythalore says ...
Jan 2, 2013 @ 2:01am

Very cool art and fun addictive gameplay. However, I found that the victims procrastinated a lot... ;)

Mase says ...
Jan 2, 2013 @ 3:06am

A few platforms and projectiles would make this more interesting, and give jumping a purpose.

azurenimbus says ...
Jan 7, 2013 @ 7:19pm

Dude, this game is so much fun! Very nicely done. I don't think I have any suggestions to improve it right now.

The fact that the game is just squares and that trial version at the bottom right corner just add to the experience of why the developer is pissed off :D

You might be surprised, but I had a "Drive" feeling from the cops. Was that a part of it, or did you mean more the aesthetics? I watched it recently and the introduction of the movie really stuck to me, with the police cars. I saw somewhere it was intended to be like "swimming in a sea of sharks", and my first feeling was: maybe I'll make a game with this concept!

Anyway, good going.

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