Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 25

December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

social commentary - zaratustra - 48 Hour Compo Entry

arrows

your shop is open between 10 and 18

curfew is between 24 and 06 you should be home during that time

View zaratustra's journal. | View all entries by zaratustra

Ratings

#37Theme4.04
#62Innovation3.72
#74Overall3.62
#148Mood3.22
#160Graphics3.54
#202Humor3.02
#226Fun3.13
#580Audio1.37
#1048Coolness22%

Comments

chrismwaite says ...
Dec 16, 2012 @ 9:11pm

Very clever concept

maackle says ...
Dec 17, 2012 @ 1:39am

Awesome style and concept! However, I was shooting in my room and got stuck in the wall behind my bed and missed several days of work...

Clodial says ...
Dec 17, 2012 @ 1:51am

I like the idea XD

gigimoi00 says ...
Dec 17, 2012 @ 3:06am

Amazing game.

farmergnome says ...
Dec 17, 2012 @ 4:02am

Nice concept.

Ashkin says ...
Dec 17, 2012 @ 4:02am

Good social commentary. It would've been nice if there was a way to close up shop or something- can you, once you get enough money?

Benjamin says ...
Dec 17, 2012 @ 4:25am

So funny ! We really had a good laugh with my friends testing your games. I'm fond of the puzzling style with an exit door. Hilarious to see all the guys going crazy with weapons on the street :)

KhaoTom says ...
Dec 17, 2012 @ 4:30am

Yes. I was wondering if someone would be able to effectively show this idea. Excellent work.

monomanio says ...
Dec 17, 2012 @ 5:00am

Nice, i like the art!

deathray says ...
Dec 17, 2012 @ 5:44am

I love the simple bouncing circle-guys. The social commentary is as good as the gameplay.

loren says ...
Dec 17, 2012 @ 6:50am

solid. May sound odd, but I really like the game's dimensions. Really fits the experience well

namuol says ...
Dec 17, 2012 @ 6:55am

I was waiting to see something like this pop up. Very nicely done! You're already featured on indiegames, too! Excellent work.

Suese says ...
Dec 17, 2012 @ 6:57am

I could not for the life of me figure out how to play it. It looks okay, good colours anyway. The gameplay is, as far as I can tell, completely non-existent. Could you post better instructions?

ilo says ...
Dec 17, 2012 @ 7:11am

Clever concept, zaratustra. I don't think it would work as well with more realistic people.

ParaPup says ...
Dec 17, 2012 @ 10:58am

Nice job I enjoyed the concept you were going for.

Dec 17, 2012 @ 11:28am

Oh noes now they are shooting each other :(

Awesome work!

Norgg says ...
Dec 17, 2012 @ 1:53pm

Amazing take on the theme! Loved the pacing of it and the multiple endings.

homelinen says ...
Dec 17, 2012 @ 2:03pm

Lovely concept. Walking back to your house to see the destruction you've sold is really awesome

BlockBrains says ...
Dec 17, 2012 @ 2:42pm

Nicely done! Wasn't expecting that! Cute animations as well.

devwil says ...
Dec 17, 2012 @ 4:43pm

I think the title is a *little* on the nose, but this is great.

Vennril says ...
Dec 17, 2012 @ 5:39pm

Clever idea and cute graphics. Great job!

emveyh says ...
Dec 17, 2012 @ 6:18pm

Interesting interpretation of the theme and the graphics are great :)

tomvert says ...
Dec 17, 2012 @ 10:37pm

Impressive, great concept, fits the theme perfectly.

Gib says ...
Dec 17, 2012 @ 11:04pm

Was a bit lost at first, but once you get a grasp on it, it becomes pretty darn cool :D

soupy says ...
Dec 17, 2012 @ 11:12pm

I wish there was an ending for allowing your store to go under and allowing 0 deaths. Otherwise I thought the graphics were quite good and the concept was well executed. Some sound would've been appreciated.

raarlac says ...
Dec 17, 2012 @ 11:22pm

I love how I can start shooting while customers still buying my guns. Feels like a psychopath

raarlac says ...
Dec 18, 2012 @ 4:47am

I never get tired of replaying this. It would be nice if you release a full version

pereubu says ...
Dec 18, 2012 @ 9:50pm

great idea, a bit hard to control but still nice to play

CappaGames says ...
Dec 19, 2012 @ 12:51am

Interesting idea.

Zathalos says ...
Dec 19, 2012 @ 4:49am

Fantastic game.

Dec 19, 2012 @ 6:40am

awesome!!! :) thanks for this little gem

Pierrec says ...
Dec 19, 2012 @ 11:30am

This is very clever, and actually quite fun! One of the best take of the them I've seen yet.
The characters are disturbingly adorables.

Maple says ...
Dec 19, 2012 @ 11:12pm

Alright, that was quite awesome. Great idea, made well, although you should probably have better described the controls. Overall a really neat little game.

~Spaceoff

Porpentine says ...
Dec 21, 2012 @ 8:22am

love the way the people bounce around

lekochen says ...
Dec 24, 2012 @ 2:43am

Cool concept.

azurenimbus says ...
Jan 6, 2013 @ 10:38pm

Oh, I really liked this little game. It's so simple and straightforward, but the message kind of gets to you still.

I also love the graphics. The actual gameplay is not bad at all, it can be quite engaging. So good job, person who made this.

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]