December 14th-17th 2012 :: Theme: You are the Villain

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by Homletmoo - 48 Hour Compo Entry


PHEW. I hope I'm finished with this.

So basically, this is a shmup where you play the enemy fleet. More information on the game can be found on the web link.

Tools used:

- FlashDevelop
- FileZilla
- bfxr
- freac
- Notepad++
- Ableton Live Lite
- PicPick
- iOS Reminders
- Chronolapse (timelapse coming soon)
- Kettle + cheap instant coffee

Resources used:

- Flex SDK
- FlashPunk (ftw)
- Ableton instrument and drum racks (software instruments)
- Some of all the colours of the rainbow

Sorry, but there are no goats.

Downloads and Links




loren says ...
Dec 17, 2012 @ 6:26pm

I like the reverse topdown shooter feel, pretty cool idea. Nice art too!

xgeovanni says ...
Dec 17, 2012 @ 7:59pm

Intuitive controls, enjoyable gameplay and reasonable difficulty.

Colapsydo says ...
Dec 17, 2012 @ 8:07pm

The separation of the screen for moving/shooting is a pretty neat idea. It could easily be transpose on mobile platform.

Homletmoo says ...
Dec 17, 2012 @ 8:13pm

@loren: Thanks! I've wanted to code a shmup for a while, LD helped with motivation.

@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.

@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.

01010111 says ...
Dec 18, 2012 @ 12:28am

Cool game! I love the split-screen control concept!

Bemmu says ...
Dec 18, 2012 @ 2:54am

Took a moment to realize you can both move around AND shoot, but the idea of being the enemy in this type of game was interesting.

rylgh says ...
Dec 18, 2012 @ 5:03am

Very interesting control scheme!

haxpor says ...
Dec 18, 2012 @ 7:58pm

Really nice graphics and nice work on moving cloud and atmosphere creation! Interesting for control in moving and shooting.

Joncom says ...
Dec 19, 2012 @ 4:48am

Great idea with reversing sides. Great graphics too. Did you make the music? I like how complete this game is. It's pretty well rounded, given the time constraints, and you weren't even in the jam! Good work.

dek says ...
Dec 19, 2012 @ 11:02am

Good art and audio. Interesting and new gameplay. The mouse was a bit laggy for me, sadly.

Homletmoo says ...
Dec 19, 2012 @ 10:05pm

@Joncom: I did make the music! If you can call it music, that is. I gave myself about 30-40 minutes for it, so I didn't expect anything brilliant.

Alink says ...
Dec 21, 2012 @ 8:42am

Innovative interface and great style.

TyrusPeace says ...
Dec 22, 2012 @ 7:50am

Nice! There were a couple different shmups I played so far that I initially hoped had this gameplay idea, but you're the first I've seen actually do it.

Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it!

Good graphics and music, too :).

lotusgame says ...
Dec 28, 2012 @ 11:24am

Nice try ! I didn't figure out a good strategy to win but i had fun in hard level. It could be interesting to integrate several ships to buy.

azurenimbus says ...
Jan 5, 2013 @ 6:14am

Nice! I think you could definitely expand on this.

Your control scheme is really cool. And it works surprisingly well.

We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want:

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