December 14th-17th 2012 :: Theme: You are the Villain

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AI Rampage

by FacticiusVir - 48 Hour Compo Entry

This is a Silverlight 5, Out-of-Browser (update: now also Windows desktop!) game in which you (as the villain) are an AI that has gone quite mad, and starts killing all the crew on the space station that it oversees.

There's a tutorial to explain the gameplay, but in quick summary - left click to select, right click to give orders, WASD to scroll. Don't get spotted murdering people or doing anything suspicious, or the crew will shut you down. In Windows, hit Esc to exit.


(Please note - the path finding is a bit slow over long distances, so if you click further that 7-8 squares away, especially near the end, the game might take a minute to work out the path)

Downloads and Links




goerp says ...
Dec 17, 2012 @ 7:04pm

any chance of a port to anything else? I don't want to install sliverlight on my let alone another program

Dec 17, 2012 @ 7:07pm

Very cool game :) Despite silverlight being a bit of a pain to install for me, was definetely worth it. Keep it up, man

jerrre says ...
Dec 17, 2012 @ 7:10pm

Lots and lots of unskippable text
overal nice tho'

FacticiusVir says ...
Dec 17, 2012 @ 7:12pm

Could probably port to XNA, though that means installing XNA instead ;)

HardScore says ...
Dec 17, 2012 @ 7:27pm

a well done game :)

Dec 17, 2012 @ 7:28pm

There should be an option to skip the dialogue.

Felix20 says ...
Dec 17, 2012 @ 8:01pm

Very nice, graphics were ok, gameplay was good the pathfinding was nice but I crashed it when I tryed to go from the airlock to the incinerator.
I'm glad I played again though because the ending was worth it, very nice theme integration. atmosphere was good, with music it would have been awesome.

alexlarioza says ...
Dec 17, 2012 @ 11:20pm

Liked the plot you had going on, but after making a mistake I had to restart and sit through the intro text again. :(

Razion says ...
Dec 18, 2012 @ 9:31am

The text is horrifyingly difficult to sit through. Consider adding a skip option in the future. Well done overall. Fun concept, fun to play.

Keevor says ...
Dec 19, 2012 @ 12:21am

I think the consequence for losing is a bit to high. Skip text would have been nice

Benjamin says ...
Dec 19, 2012 @ 12:24am

well the unskipable text really dissuaded me from playing a second time despite the fact I really wanted to explore the game further after my first death. The story telling was ok but you really need to make the text prompt faster and skipable for the people who already know it.

FacticiusVir says ...
Dec 19, 2012 @ 2:05am

Now ported to Windows, using Monogame!

Deykoweec says ...
Dec 19, 2012 @ 3:54pm

you should add a text skipping button

mcc says ...
Dec 20, 2012 @ 5:21am

all the dialogue made this unnecessarily slow-moving and the controls were kind awkward. otherwise, i liked the writing quite a bit and you had a good concept.

Deril says ...
Dec 20, 2012 @ 5:06pm

Very good game for patience training!

h.attila says ...
Dec 21, 2012 @ 8:00pm

I'm sorry, but I'm not gonna sit through several minutes of text every time someone sees me.

sclark39 says ...
Dec 23, 2012 @ 5:40pm

Didn't want to run an installer

CoffeeOnimal says ...
Dec 27, 2012 @ 2:42pm

I got the same crash going from airlock to incinerator, and the hours of unskipable text precluded another attempt at the game.
All in all, I'm pretty impressed with this. The unwilling villain is a very good interpretation. I could see this working as a very good game with more polish.

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