December 14th-17th 2012 :: Theme: You are the Villain
Waldo - h.attila - 48 Hour Compo Entry
Waldo is a game about a contract killer.
At the beginning of each level you get to see your targets' appearance. After starting the stage, you have to find them in a crowd of people and shoot them. If you kill all of your targets, you get to the next level. The game is endless, the levels get progressively harder by introducing bigger crowds and more targets.
After you fire your first shot in a level, the police sets out to hunt you down. You have to finish the job before they find you, otherwise it's game over. Their progress is indicated by the progress bar on the top of the screen.
My goal this LD was to make the game as simple as possible, to make the coding easy, so that I can spend time on the graphics and sounds. I succeeded, I could practice my pixel skills a lot which means a lot to me, even if the time I wasted on drawing will lead to low scores due to the game's simplicity.
Fortunately - unlike last time - I had time to make some simple sound effects. I still can't make music, though.
To play this game, you will need a PC with Windows XP/Vista/7/8, a DirectX 9 GPU that supports Shader Model 2.0 and these frameworks:
- .NET 4.0:
- XNA 4.0:
Thanks for checking out my game!
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