December 14th-17th 2012 :: Theme: You are the Villain

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by yokcos700 - 48 Hour Compo Entry

You play the role of an evil purple blob, who has made it his aim in life to corrupt the world with his disease, which he has dubbed Deadland.

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64Mega says ...
Dec 17, 2012 @ 8:53am

Good game. Had some interesting concepts, but that vertical level where you had to aim at the purple blocks on the way down was a bit too much.

lorancou says ...
Dec 17, 2012 @ 6:11pm

Cute platformer, very intuitive. I like the simplicity of this. But that pair of spikes in level 4 or 5 killed my patience!

Ramuh says ...
Dec 17, 2012 @ 6:11pm

The Sounds are a bit annoying

Pixelbear says ...
Dec 17, 2012 @ 6:15pm

Nice game! I found myself wanting to keep playing to find out all of the different mechanics you put in! And damn, there were quite a few. :P I feel some of the mechanics could have been used more to make it into more of a puzzle game, as I found that the game was fairly easy (even the falling level that the previous comment mentioned). Good job, anyway. :)

Dec 17, 2012 @ 6:30pm

Wow! I actually really enjoyed this game! The gameplay started out extremely simple, but quickly grew into something complex and exciting. The remote missile level was challenging but extremely satisfying! And I love your main character design. Could have used more sounds, and maybe a bit more polish on the art, but overall fantastic game.

rolfeth says ...
Dec 17, 2012 @ 7:50pm

well done! got to the level with jumping and missiles. Controls could be fastere though.

jujule says ...
Dec 17, 2012 @ 8:03pm

A very good idea and very well executed at that. Excellent. I justwould like the pace to be a bit faster.

EatenAlive3 says ...
Dec 17, 2012 @ 8:18pm

Wow, that was fun! Very challenging at some points, I almost gave up on the glass level with the remote missile. Could have used some music, but it was awesome anyway!

tumoxep says ...
Dec 17, 2012 @ 8:27pm

Very nice one.
I'get stuck on the level with big plant. I can't bypass that wall (block-glass-block), because i don't have any weapon left for the last part of the wall. What I need to do?

Starspell says ...
Dec 17, 2012 @ 8:29pm

Best game I've played yet this competition. The graphics are nice (although animating the monster would have been great).

The gameplay itself - just wow! You had so many ideas and you actually managed to execute them all. The level design was good as well and I was surprised how many levels you managed to do.

The only big problem with the game is the lack of meaningful audio. It's such a shame because this could have been an amazing game.

You should definitely work on this game and try to extend it after the competition.

Devenger says ...
Dec 17, 2012 @ 8:38pm

A good puzzly platformer thing, though I think it overstayed its welcome a bit with the later levels - more isn't always better.

yokcos700 says ...
Dec 17, 2012 @ 10:01pm

@Everyone: Alas, I ran out of time before I could implement any meaningful audio. Also, I suck at making music.
@Pixelbear: I wanted this to have a kind of puzzle game feel about it. Which brings us onto...
@Tumoxep: Go up and grab the missile, destroy the first wall. Then, go up and grab the fireball, burn the glass/ice. Then, burn the black plant.
@Jujule: I never thought of gameplay pace while I was making it. I suppose I should have, yes?
@Starspell: Thanks! I'll try to work on this more sometime.
@Devenger: I think the later levels (maybe not the one with the ice crystal) are fine. Nothing before them were really hard in the slightest.

WiseGAMER says ...
Dec 18, 2012 @ 5:37pm

Good game ... purple people do you know it!

MaTX says ...
Dec 18, 2012 @ 5:38pm

Nice game. Graphics could be improved, and right now there isn't really any challenge.

ix says ...
Dec 18, 2012 @ 5:38pm

So many mechanics to explore. Could have used a bit more inertia on the main character (maybe not VVVVVV-ish, but at least Mario).

ceronman says ...
Dec 24, 2012 @ 10:26pm

Very nice game. I'm impressed with the number of levels and items that you made in only 48 hours. Well done. It was very fun!

Alex Rose says ...
Dec 24, 2012 @ 10:57pm

I really enjoyed how many gameplay mechanics there were with this. I also really liked how the game was based on completionism. I'm OCD so on games where you get to graffiti the environment I just have to colour EVERYTHING anyway, so to make that the core game mechanic was perfect. Nice one.

fishbrain says ...
Dec 28, 2012 @ 11:22am

Original idea with some good concepts. Fairly simple and relaxing to play, although I found the help text signs difficult to read.

garygreen says ...
Dec 28, 2012 @ 9:19pm

Fun game and nice graphics. It kept me interested all the way through... well, as far as I could get. :-)

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