December 14th-17th 2012 :: Theme: You are the Villain

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Feed the Towers

by FinalMirage - 48 Hour Compo Entry

In most Tower Defense games you place towers and kill stuff. Feed the Towers is basically the reverse of that!

Spawn enemies from the left-hand side to increase your income so you can spawn better enemies. Lower cost enemies will give you a better gold>income ratio but those enemies are much weaker and will likely not make it very far before they're killed. :)

+1 if you spawn a goat!
P.S. If you spawn a goat and he dies, you suck. :P

SFX Credit: Goat sound effect from

Downloads and Links




zachstronaut says ...
Dec 17, 2012 @ 8:27pm

I would really like to see where this reverse-tower-defense idea could go. I'm very intrigued.

tim_u says ...
Dec 18, 2012 @ 12:36am

I like the concept, but it could use some balance. There is no benefit to spawning anything other than the lowest level creeps since the income payoff is so disparate. The goat was cute.

Dec 18, 2012 @ 2:26am

The concept was fine as a reverse towere defense, unfortunately the creeps were unbalanced. I could just spam the first creep and beat the levels. It has potential though.

quantumryan says ...
Dec 18, 2012 @ 4:19am

It was fun. I see what you tried for balance, with lower level creeps giving you less income next go round, but it seems backwards. Like using more expensive creeps should be worth more. Like 3 level 1 creeps are $3, while 1 level 2 creep is $2.

I like the game though, I kept playing. I was playing it like I wanted to beat each level as soon as possible.

Maybe add a creep that does its own shooting.

Dec 18, 2012 @ 4:46am

Fun concept, but the creep balance seemed a bit off.

FinalMirage says ...
Dec 18, 2012 @ 4:49am

I knew balance would be an issue and even with tweaking it throughout the weekend some things slipped through due to lack of playtesting. :) I think if the towers could level up by killing things then it would prevent people from just spamming low level critters because you'd just be making the towers more powerful.

rasmusrn says ...
Dec 18, 2012 @ 6:06pm

Cool idea, but in practise in doesn't really work for me.

As there's no punishment in just waiting for money, I'm just doing that and send a lot of goats :)

I wonder if waiting for a long time for money is the only way to win the game?

Dec 18, 2012 @ 9:45pm

Good game. Really interesting idea to reverse the tower defense concept, though like others have said, the balancing is a bit off.

Rialgar says ...
Dec 19, 2012 @ 3:26pm

Nice concept, balancing is difficult. I have some ideas for improvements (not all are new):
1.: make enemies towers get better with each kill, so spamming will only make them stronger and stronger.
2.: make my creeps attack towers and let me get money for damaged / destroyed towers, so strong creeps can get me money in other ways then income
3.: make towers become stronger with time / introduce a time limit, so just sitting around and aggregating money for a long time does not pay off
4.: let me level up my creeps, so they get stronger/faster without becoming much more expensive, but let the ugrade itself be expensive.
5.: limit the maximum amount of money one can has at a time (maybe make this upgradeable, too)

radmars says ...
Dec 19, 2012 @ 5:58pm

Balance and such have already been stated but my issue here is that it doesn't really address the playing as villain theme. Just reversing the tower defense theme doesn't automatically make you the villain. Just look at the Anomaly Warzone games, you play as the good guy in a reverse TD. The graphics also don't help reinforce which side is good or bad.

CoffeeOnimal says ...
Dec 23, 2012 @ 3:18pm

Go goat!
A little stumped by the premise, but fun to play none the less.

Joseph Miller says ...
Dec 30, 2012 @ 11:30pm

I don't feel like I have a lot of control in this game, but I like the idea of reverse tower defense. The best strategy seems to simply be to wait to amass gold and run by the defenses, which isn't particularly engaging.

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