December 14th-17th 2012 :: Theme: You are the Villain

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by shiftingParadigms - 48 Hour Compo Entry

Move with the directional keys or wasd.

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Scott McBee says ...
Dec 17, 2012 @ 3:51am

Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.

vrav says ...
Dec 17, 2012 @ 4:39am

Nice little concept. Puzzles where you try to minimize your moves are indeed fun. Might like it if the game pushed the user towards hitting par or lower a bit more.

SimianLogic says ...
Dec 17, 2012 @ 5:19am

The par is really really stingy. Otherwise, there's no way to lose--maybe a maximum number of moves?

char68 says ...
Dec 17, 2012 @ 11:26pm

It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die.

Dec 18, 2012 @ 11:19am

There's a great pleasure when the blood is on the grass.

alwaysinbeta says ...
Dec 18, 2012 @ 6:52pm

Cool puzzle game concept. Would be nice to have more level progression and a maximum number of moves so you have to 'solve' the level before progressing.

grifdail says ...
Dec 18, 2012 @ 9:05pm

What's my goal? What's a good score?
There's no way to know what to do or what have you done.
On the first level, i just press up and... I win. Why?

Cake&Code says ...
Dec 18, 2012 @ 9:50pm

Par was way off, it feels more like the "optimal" solution than just "par".

I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect.

A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging.

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