December 14th-17th 2012 :: Theme: You are the Villain
Monologuerby Devenger - 48 Hour Compo Entry
SUPER-USEFUL HINT: Move your villain to the phone on the left wall to convert Infamy into money!
Maximise your monologuing time before Green Man's rescuers shut down your operation! Multi-task between talking at your victim, and activating your array of spike traps to defend your lair. Just remember: only monologuing increases your score!
Mouse - click the phone, Green Man and the control panel to move your villain to them. When at the control panel, click on ceilings to place traps; click traps to activate them.
M - turn off music loop (recommended for extended play)
S - turn off sound effects
P - pause
R - restart once game has been lost
- Once you've scored some kills, you'll have some Infamy (shown in the Infamy bar in the left of the villain's chamber); click the phone (below the Infamy bar) to move the villain to it; while he's there, he'll make phonecalls to trade Infamy for $$$.
- Spread your traps all around your lair; that way, you can thin out lots of enemies every time you use the control panel.
- Don't panic if you let a couple of those pesky invaders through; your villain has a gun with 6 shots, sealing the fate of the first 6 rescuers to reach him.
Thanks to ChevyRay and everyone behind FlashPunk, Matt Tuttle (and co?) for porting it to Haxe to make HaxePunk, increpare and co. for Bfxr, and DrPetter for musagi (even if I didn't use it very well!).
P.S. If you want to feel you've 'completed' the game, get the villain to run out of dialogue. If he isn't cut off mid-speech too much, this only takes 2-3 minutes of monologuing. Of course, you'll have to deal with the invaders in between all that...
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