December 14th-17th 2012 :: Theme: You are the Villain

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by nihilocrat - 48 Hour Compo Entry

Sentient life has been detected on the planet Sol III. In accordance with the Eternal Doctrine, this sentient life must be entirely eradicated to prevent possible future threat to our race, purely an act of pre-emptive defense.

I only had a few hours to work on this, but at least I finished something! Hopefully I didn't just predict the events of next Friday, but you never know.

1, 2, 3 : fire missiles from launchers 1, 2, or 3
Mouse pointer : aim missiles
Left click on one of your missiles : cause it to split into two missiles. Both missiles will turn dark and will not be able to be split again.

Downloads and Links




teh_eria says ...
Dec 17, 2012 @ 4:41am

I like the splitting missile mechanic. Took a while to get through the defenses, but victory was eventually mine! Well done!

loren says ...
Dec 17, 2012 @ 4:42am

Very cool, I liked the missile trails

vrav says ...
Dec 17, 2012 @ 4:45am

Cool twist on a classic formula. Pretty challenging, but a well-rounded result for a few starting late. Makes me think about missile bombardment from a micromanagement perspective.

cdata says ...
Dec 17, 2012 @ 5:01am

I like the twist on this classic game :) nice work!

refrag says ...
Dec 17, 2012 @ 5:10am

Super fun mechanic, but man it's hard to break through those defences!

Quarry says ...
Dec 17, 2012 @ 5:26am

Reverse missle command? Fun but not great and definately not worth using unity for it

enfyrneaux says ...
Dec 17, 2012 @ 5:26am

Deceptively hard.

Colapsydo says ...
Dec 17, 2012 @ 5:49pm

This is a type of game where I'm happy to be on the villain's side. It would have be nice to have a loosing condition since with patience and a lot of missile we always win. Also I miss a small tune.

Birchmountain says ...
Dec 17, 2012 @ 6:04pm

A fun idea and great work for only a few hours! I like the split misslie mechanic but unfortunately i discovered it when i had already won!

ElScootro says ...
Dec 17, 2012 @ 6:09pm

Cool game. Would love to see this with different levels and upgrades!

sclark39 says ...
Dec 18, 2012 @ 6:09am

Cool, the AI is tricked similarly to another game with an identical idea (shoot to one side, then one down the other). Without that trick though, the AI is pretty much impossible to beat! Good work, and thanks for rating my game as well. :)

leafo says ...
Dec 19, 2012 @ 12:40am

Looks cool. Way too hard though. It was pretty much impossible getting a missile through.

This is also the first unity game I've played on linux, it just ran without me having to do anything!

gritfish says ...
Dec 22, 2012 @ 6:49am

Maybe a bit on the hard side, but since there's not really a lose condition it's not a big deal. Really, it's quite a clever game to do reverse-take on.

Robotic says ...
Jan 6, 2013 @ 10:30am

Short but enjoyable and very aesthetic

lotusgame says ...
Jan 6, 2013 @ 3:42pm

Overall ok game.
Always nice to have another side on missile commander :]

Benjamin says ...
Jan 6, 2013 @ 4:28pm

Fun game. The first hits are too difficult, maybe adjusting firerate to the base number would help to tweak the difficulty curve

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