Ludum Dare 25
December 14th-17th 2012 :: Theme: You are the Villain
Rude Bear - Alex Rose - Jam Entry
Coded by Alex Rose @Vorpal_Games
Delightful illustrations by Antony Dewar @Panttts
You are Rude Bear. Your aim is to.. smash.. things and.. wreak.. generic havoc. Take that, society.
You're a British Gangsta youth yob whose only aim is to misrepresent bears amongst the animal kingdom.
It takes place in some deranged puppet form. It's vaguely like a running game, except you have full control of your character's direction, attacks, dodges, equipped weapon, etc.
This video shows a gameplay clip, that shows you the way for killing most animals, if that's helpful:
A few tips to help you in the early bits:
If you hold down left click, you'll keep hitting.
Right click/space (best for in the browser) dodges. You become invincible for a short time and jump back.
Each bad guy has a strategy to defeat them.
For instance, edge towards pigs. They only follow you after you hit them once, and they have 2HP. If you start hitting them from as far away as you can, they'll come after you, but they'll die before you land a blow.
Flamingos give SWAG, which is your health. They won't run until you attack them. Hit them in their middle and keep chasing to get them.
Bats can be hit on the middle of the wing, but can only hit from their body. The best way to take down a bat is to hit them twice, dodge and then hit again.
Beavers, ostriches etc. should just be killed as fast as fast as possible. They won't land a blow if you let them come to you and hit at the right time.
For guys with guns, wait until it says BANG and then they tilt back. Just before they tilt back, when the BANG reaches the gun, dodge. If you dodge at the very end of your sin curve then you won't get hit.
They're easier once you have full SWAGGER and you go faster.
For bears and boars, land one blow then jump back, then another hit before they get close. Much easier once you have a baseball bat.
Destroy bins with chainsaws and traps/beehives with a baseball bat to get extra SWAG too.
Then lions and cyberdemons are just a case of.. run back and hit slowly.
Ever monster follows one of those path types, so you can extrapolate for the rest.
Sometimes it's about getting a nice path with a lot of SWAG materia, but ultimately it can be done just with great skill.
List of creatures:
Sheep - Docile
Goats (+1!) - Kill these for SWAG.
Punch Drunk Pigs - Policecop pigs who punch you.
Dark Knights - AKA bats. Should've called them Battymen in hindsight.
Ostriches - Swoop down.
Wide Load Pig - A pig with a pistol. Dodge when it says "Bang"
Flyin' Lions - Masked superheroes
Rocket Boars - Use Rocket Launchers.
Cyberdemons - He's the chief of police.
Trident Lions - If you meet one of these, you will die.
Ducks - Docile
Flamingos - Kill for SWAG
Furry Beavers - Fast and annoying.
Chainsaw Beavers - ARGH. They do 3 damage.
Glockodiles - Use shotguns. Not glocks. Pretty OP. Just like in IRL. Execpt without the whole.. shotgun.. thing.
There's also bear traps, bins and beehives that you can destroy with weapons for SWAG.
Max out your SWAGGER bar to hustle. But don't get too cocky with it; you're not invincible.
When you right click (or space) to dodge, you are temporarily invincible though, so that's useful, but it has cooldown.
The chainsaw does 3 damage, but it's pretty slow. The bat does 2 damage and has good range. The claws are really fast but have low range and only do 1 damage.
#YOLO, but when you die you can REWIIIIIND to see how far you've come and restart the game. You'll also be told what killed you, how many kills you had and protips on beating what killed you.
With that in mind, I would absolutely love if you sent me a tweet if you got to a really spectacular monster or got particularly far. If people like this I might put a high score board on my site. @Vorpal_Games
Each monster seems fair, especially given that you'll have new weapons, but you should think about what weapon you use and when to dodge. If you play for a while you can get really good at dodging everything.
Hope you enjoy it as much as we enjoyed making it!
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.