December 14th-17th 2012 :: Theme: You are the Villain

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789

by rumachine - 48 Hour Compo Entry

I'll be honest. The point of this game is to challenge you to learn hidden patterns in space and time and to think nonlinearly. That's not an easy task. Many people don't get it. That is ok. You won't get it after one play. You won't get it after 10. After 50 times, 100, then you're probably getting somewhere.

Why is 6 afraid of 7? Because 789. Now, all the 9's are gone. So the 6's are in trouble. Lucky for you, you get to be the 7. But watch out, your other 7's have it out for you! How many 6's can you eat?

Left/Right arrow keys to move. Tap Left/Right touch screen to move on tablet. Open your mind.

789 is an HTML5 game. The game is written using javascript engine CreateJS. The graphics were created using Artboard. The game is simple, and limited to a single level high score challenge. I have a lot of stuff going on this weekend, so I could only spend a couple hours on this. I've tested it on multiple modern browsers on PC, Mac, iPad, and iPhone.

Twitter: @rumachine
Email: sean@rumachine.com
Blog: www.rumachine.com

In response to some comments, I am adding a hint description:

Just imagine the the 7 is a boat in the ocean, and that that there is a weird current that makes it float in a different direction depending on where it is in the screen. Also, imagine that when you press right it accelerates it in one direction (not necessarily right), and when you press left it accelerates in the opposite direction. Only, you don't get to see the current and you don't get shown what direction the control pushes it!

Also, I made it even more difficult by making the direction of the current in the background random for each new game :) and also making the current time varying. So, that means that each time you play, you have to learn a little about how it will respond to your L/R (touch screen) input and then try and catch 6's.

Hint: At the beginning, the hidden current will be either right or left above the vertical center line, and the opposite direction below. Pressing R will accelerate the 7 either up or down, and L will accelerate it in the opposite direction. Hope this helps!

The whole process of learning how the 7 moves in response to your inputs (in space and time) is the main point of the game. It's not supposed to be easy! It's really, really hard!

It's a slow frustration at first, then an anxious addiction. Wagner helps both. Also, if this is too much for you, or just enough for you, sigsys for iOS (my first game ever) may be your cup of tea.

Downloads and Links


Ratings

Coolness74%
#220Innovation3.17
#468Humor2.23
#537Fun2.49
#563Overall2.64
#569Audio1.44
#636Mood2.22
#653Graphics2.13
#701Theme2.15

Comments

rumachine says ...
Dec 16, 2012 @ 3:25pm

If you have questions about the game control and/or the concept, please feel free to ask!

Also, FYI, My current high score is 33 6's. I'm sure I'll get to 40 soon!

rumachine says ...
Dec 16, 2012 @ 9:42pm

And I would love to hear about everyone's high score

rumachine says ...
Dec 17, 2012 @ 12:02am

Yup, got to 42.

Cosmologicon says ...
Dec 17, 2012 @ 3:50am

I can't figure out the controls for the life of me. Whenever I press left or right I go wandering in some random direction. You say you can get the hang of it, but I've played about 15 times and my high score is 4. Is there anything you can say that would help explain the controls? Does it have anything to do with the background colors? I'm stumped!

rumachine says ...
Dec 17, 2012 @ 8:39am

Just imagine the the 7 is a boat in the ocean, and that that there is a weird current that makes it float in a different direction depending on where it is in the screen. Also, imagine that when you press right it accelerates it in one direction (not necessarily right), and when you press left it accelerates in the opposite direction. Only, you don't get to see the current and you don't get shown what direction the control pushes it!

Also, I made it even more difficult by randomizing the current in the background :) and also making the current time varying. So, that means that each time you play, you have learn a little about how it will respond to your L/R input and then try and catch 6's.

rumachine says ...
Dec 17, 2012 @ 8:42am

Hint: At the beginning, the hidden current will be either right or left above the vertical center line, and the opposite direction below. Pressing R will accelerate the 7 either up or down, and L will accelerate it in the opposite direction. Hope this helps!

rumachine says ...
Dec 17, 2012 @ 9:07am

The whole process of learning how the 7 moves in response to your inputs (in space and time) is the main point of the game. It's not supposed to be easy! It's really, really hard!

BipoleMoment says ...
Dec 17, 2012 @ 10:03am

The controls seem a bit difficult at first, but once you get a hang of it, they are actually really fun and unique. I really love this game and find it hard to put down. My high score is 7. One disadvantage is that I feel it would be better suited for a tablet (which I do not have), so I'm judging entirely from a PC perspective. But otherwise, great job! I really love this!

I also thought 'You are the VI77AIN' was funny.

rumachine says ...
Dec 17, 2012 @ 12:01pm

Thanks a lot for the feedback! I'm glad you were able to appreciate. I'm personally very fascinated with human learning, especially the abstract type, so I like to incorporate this into my games.

Also, I do agree with you that it is more enjoyable on a tablet, although at the beginning it may make you want to throw it across the room out of frustration.

joekinley says ...
Dec 17, 2012 @ 12:24pm

This is a really cool and original game. I love the idea about the 789 thing. I love how you challenge the player to learn the weird controls. And yeah, it is challenging and fun and totally frustrating. Good work.

xgeovanni says ...
Dec 17, 2012 @ 12:25pm

The controls seem off and the window scrolls when you're trying to play it.

rumachine says ...
Dec 17, 2012 @ 12:26pm

Thanks joekinley, I'm glad you enjoyed it!

rumachine says ...
Dec 17, 2012 @ 12:28pm

xgeovanni - html5 with canvas can sometimes be glitchy, i.e. the arrows may be controlling browser position rather than the game. If you reload the game it should work.

rumachine says ...
Dec 17, 2012 @ 12:40pm

xgeovanni - actually, you are right, if the browser window is too small, then along with moving the 7 you also move the browser screen, sorry about that. You can also use your mouse and click on the left and right side if you like!

Manest says ...
Dec 17, 2012 @ 12:59pm

Controls are realy hard to understand at first. But at final it's challenging. Thanks for you game.

Dec 17, 2012 @ 1:06pm

The 789 idea is quite original and well made. However, I feel that the controls are a bit awkward even after reading the instructions and the comments.

The current you speak of makes the game more fun and challenging, but since it's hidden and randomized it also makes the controls feel completely random. Randomness is always nice, but this makes you feel like you have little control over your 7. I suggest thinking a bit more about the controls and/or current.

All in all, it's still a nice game that I'd play more after some polishing.

RandomM00 says ...
Dec 17, 2012 @ 1:07pm

I love the controls, but I did have to read the comments to work it out. A hint at the beggining would be nice.

arch.jslin says ...
Dec 17, 2012 @ 1:15pm

Never seen anything like this before. :) For some reason... I thought the path 7 is taking is drawing 6s and 9s...

rumachine says ...
Dec 17, 2012 @ 1:17pm

Thanks for all the comments :) I wish I had added hints earlier!

The randomness and additional gameplay (random obstacles and targets) is something that I'm playing around with right now (I have more ideas). It's actually an extension of my first game for iOS, sigsys, which I released recently. Sigsys has more structure and completely deterministic controls (although still spatially challenging due to the non-intuitive dynamic movement), which means the learning curve is not as steep as 789!

rumachine says ...
Dec 17, 2012 @ 1:18pm

Thanks arch.jslin! And yes, you do make a lot of 6's and 9's when you play :)

har_g says ...
Dec 17, 2012 @ 2:15pm

best score 3
I definitely don't understand how to navigate my square..

Cosmologicon says ...
Dec 17, 2012 @ 3:57pm

Thanks for the hint about the current. I tried it again and did much better (16). I agree that it's a fascinating human learning question. It reminds me of Wason's 2-4-6 task, in that I was constructing elaborate rules to try to explain the weird behavior, and eventually it was simpler than I thought.

Having said that, this is Ludum Dare, so unless you make it really clear that you have an interesting mechanic to explore, most people are going to think it's just buggy. I strongly suggest you add to your description that discovering how the motion works is half the point of the game!

rumachine says ...
Dec 17, 2012 @ 5:41pm

Thanks Cosmologicon, I will!

rumachine says ...
Dec 17, 2012 @ 5:46pm

Ok I added a hint straight out of the comments. I hope people don't think it's just buggy :)

robashton says ...
Dec 17, 2012 @ 6:34pm

I really suck at this, but I quite like the weird control system once you get used to it.

Better on the tablet I think.

Dec 17, 2012 @ 7:08pm

I didn't get the hang of it before losing my patience. That's on me. The Wagner was good, though.

gesangbaer says ...
Dec 17, 2012 @ 10:31pm

Cool concept but the controls are way too weird. If there was any indication at all of "current" or "rudder" like you mention then it might be okay.

rumachine says ...
Dec 17, 2012 @ 10:32pm

A slow frustration at first, then an anxious addiction. Wagner helps both.

loren says ...
Dec 17, 2012 @ 10:44pm

Hurray for abstract number and color games! Glad I got to play this :)

h.attila says ...
Dec 18, 2012 @ 1:27am

Nice concept, but I couldn't really master the controls even after I read all the hints.

rumachine says ...
Dec 18, 2012 @ 1:46am

To master the controls make take a lifetime. The truth is hidden in both space and time, only with repetition can you truly see. This may be one of those 10,000 hours things.

CoffeeOnimal says ...
Dec 18, 2012 @ 2:53am

I'm fascinated by your theories on the control scheme and really like that you explored something new.
That being said, it ran out of fun for me quickly. Top marks for Innovation.

rylgh says ...
Dec 18, 2012 @ 4:59am

Very neat, though I had to read your explanation to get it. The L/R keys didn't seem to work either (not sure whether you meant the actual "L" and "R" keys, or the Left/Right side of the keyboard, but tried both)

haxpor says ...
Dec 18, 2012 @ 7:09pm

I found it pretty hard to avoid that dark 7 to eat you because I see it bounces back-and-forth. I think I don't get the goal of the game.

rumachine says ...
Dec 18, 2012 @ 11:03pm

The goal is to get you to think nonlinearly, and to learn patterns in space and time. This doesn't happen after playing once. This doesn't happen after playing ten times. It takes much more than that.

leafo says ...
Dec 19, 2012 @ 1:29am

very interesting concept. I got to 12 after a couple tries. I like it.

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