December 14th-17th 2012 :: Theme: You are the Villain

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Executioner's Calling

by IndieWithASide - Jam Entry

Story :
The king has sentenced them all to death! As the executioner, it is your job to match the condemned with the proper murder-room! Increase your multipliers and go for the highest score! 2 levels to play, there were 4 but they accidentally got deleted D:

target platform was originally smart-phone. I plan to flesh it out for Android market.

Sorry about the Logos and not-for-retail warnings. I still need to pick up the full licence for NGUI etc.

Controls :
LMB to flip T-Junction direction
Click on a level button to load the level

Note : Had some problems exporting to windows from Unity. Please play Web version for the 'perfect' experience!

Art & Programmer : Wesley Eldridge
Brain-Storming and Moral Support : Curtis Reed

Engines/Tools : Unity, NGUI, cgMusic

Download the music, "March of Nobles" made in cgMusic.

Downloads and Links




iiAtlas says ...
Dec 18, 2012 @ 2:46am

Really liked the art style, as well as the game itself. Well done. I would love to see more levels :)

NukeTheBunnys says ...
Dec 18, 2012 @ 3:16am

Great Concept

brantkings says ...
Dec 18, 2012 @ 4:26am

Good game! Too bad it had only 2 levels. I took some time to grasp the instructions though.

SaintHeiser says ...
Dec 18, 2012 @ 8:03am

Good job!
I like the concept and game mechanics. BUT I NEED MORE LEVELS!

Tavrox says ...
Dec 18, 2012 @ 12:16pm

The art is quite nice maybe except the score, that seems out of the universe sttyle.
I didnt found the concept really innovative :/
I wonder why you didnt put two controls for the two T-Junction, i find the game too hard :/

Jiggawatt says ...
Dec 18, 2012 @ 2:14pm

That resolution is poison for laptop users, I can barely fit all the important information on the screen.

Anyway, the gameplay itself has the fundamental problem that the prisoners approach junctions simultaneously, and all junctions also switch simultanelously. You wouldn't have to design the order as carefully if the player could toggle junctions individually. This'd also add more micromanagement, which is what the game is all about.

3 stars overall, leaning towards 4. Being a jam game, I'd expect more content.

loren says ...
Dec 18, 2012 @ 9:46pm

Cool pixels and gameplay, enjoyed how the pathing worked!

Mythalore says ...
Dec 19, 2012 @ 12:21pm

Nice art!

DustyStylus says ...
Dec 20, 2012 @ 12:43pm

Cool concept and very nice pixel art. Pretty tough game, in fact!

Strkl says ...
Dec 20, 2012 @ 8:50pm

Great game ! very hard though, and I felt like sometimes you can't score the point because two enemy will pop too close to each other

The game is quite entertaining even with that little thingy
(and nice work on the sound !!)

Dir3kt says ...
Dec 22, 2012 @ 11:23pm

Cool! Had some moment of great panic while playing :)

Dec 23, 2012 @ 6:28am

Good art style and music. I think a bit of instruction might help, as I did not realize until very late that my clicks were triggering both bridges at once.

Also, it might be a good idea to make the bridges and gaps a bit more obvious, as it was not apparent at first what I was to do. Other than that, a decent entry if a bit incomplete!

Dec 29, 2012 @ 6:04pm

Nice idea!

not sure I like the controlling-mechanism. I think I would've preferred it if it you click to change direction, and then it would stay that way.

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