December 14th-17th 2012 :: Theme: You are the Villain

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Crime Scene

by saulotti - 48 Hour Compo Entry

In a city square, there is one assassin. He kills civilians with a very sneaky gunshot, and he looks a lot like others civilian. You're a Detective that can investigate the crime scene, mark your suspects and find who is killing every one.


WASD or arrows - Walk
Left Mouse Button - Mark Suspect
Right Mouse Button - Choose your villain


Mac OS

Downloads and Links




Dec 17, 2012 @ 2:43am

Nice take on the You're the Villain theme

jayhC says ...
Dec 17, 2012 @ 4:16am

Good job! It was fun to play. The atmosphere is nice and they all look so innocent hehe

NuSan says ...
Dec 17, 2012 @ 9:36am

Great mood, i like the lighting and the way the civilian dies. I also like having to understand how to discriminate the vilain by myself.

Luis Anton says ...
Dec 17, 2012 @ 2:29pm

Well done! Slow but it makes sense in its context. Note: I had to download the game because the web version does not allow you to click the right button! ; )

Arowx says ...
Dec 17, 2012 @ 2:30pm

Liked it nice simple style but atmospheric, could have used more variety in individuals, taller, thinner and more colours.

wccrawford says ...
Dec 17, 2012 @ 2:31pm

Web version isn't completeable. You need to set the HTML so that unity will get the right-click, instead of popping up the menu.

Aswissrole says ...
Dec 17, 2012 @ 2:39pm

Web link does not seem to function (keeps trying to get me to reinstall the plugin). Played on windows.

Really nice game, wasn't sure what to look for initially tho :). Nice take on the theme

pfirsich says ...
Dec 17, 2012 @ 3:51pm

This is really, really cool! Very good work!

rinaka says ...
Dec 17, 2012 @ 3:59pm

Very nice game! Keeps the tension about finding the killer. As others have already pointed out, great job on interpreting the theme too.

While playing I kept hitting Q and E to try to strafe around the crowd so I'd like to suggest adding those if it doesn't break anything.

SirJson says ...
Dec 17, 2012 @ 4:14pm

Nice game! I really like the graphics :)

saulotti says ...
Dec 17, 2012 @ 5:26pm

Hey Guys! Thanks for the tips. I've removed the Web version of the game. Considering that the jam is over, I shouldn't correct the web build bug or code anything of the game, so is preferable to remove it.

Thanks again!

wccrawford says ...
Dec 17, 2012 @ 7:52pm

It's actually an option when exporting the game. Just choose the template that allows right-clicks, instead of the default web template. Personally, I wouldn't count that as coding and you *are* allowed to create other distributions during the voting.

Up to you, though.

saulotti says ...
Dec 17, 2012 @ 8:00pm

here you go... Web version is back.

FrederickK says ...
Dec 17, 2012 @ 8:22pm

The way to figure the culprit is really smart and the graphics are great!
Nice job!

pfirsich says ...
Dec 17, 2012 @ 9:26pm

This is really, really cool! Very good work!

Floko says ...
Dec 17, 2012 @ 11:05pm

that's pretty interesting =]

otus says ...
Dec 18, 2012 @ 6:31pm


I can't really see anything bad in it. Is it REALLY a solo game? Like, in 48 hours? Wow.

It was fun, really fun. It's well-explained right off the bat and the gameplay is smart and rewarding if you play it right.

Everything in it is very interesting, the graphics are crisp and clean, and it's a very good experience overall.

Congratulations! This game is amazing. My #1 so far.

michax says ...
Dec 18, 2012 @ 8:24pm

Very interesting and addictive game. Something new :)

Ashkin says ...
Dec 18, 2012 @ 8:49pm

I love it! Nifty interpretation of theme, cool graphics, and a fun and innovative mechanic. Kind of reminds me of spy party.

fhoenig says ...
Dec 18, 2012 @ 9:20pm

Hello there, police action in light-mapped city setting :)
Very beautiful game.

Dohan says ...
Dec 18, 2012 @ 9:25pm

Great take on the theme!

Pixelbear says ...
Dec 18, 2012 @ 9:37pm

Best game I've played so far, seriously. This so deserves number one spot. I tweeted @McFunkypants to this game's link - I hope he gives it some more publicity. :D

Cthu says ...
Dec 18, 2012 @ 9:43pm

Amazing! Hard to figure out mechanics at first, when nothing happens, but easy to pick up after first shot.

Almost says ...
Dec 18, 2012 @ 9:47pm

Web link also doesn't seem to function for me. I ran the installer, restarted chrome, and am still advised to install unity when I try to load the page.

Dec 18, 2012 @ 9:50pm

For some reason the unity link isn't working for me. It says I need the plugin but I definitely have it (made my game in it too). Probably going to download the windows version, because this looks like an interesting one.

Dec 18, 2012 @ 10:00pm

Wow, this is really impressive. Not sure if you're aware, but the game minimized itself when I won (I was playing fullscreen). I've been learning unity for the last few months, and have mostly been using the 2d Toolkit, but I've thought about trying something totally primitive based in unity for a white. Thanks for showing me the potential of it...Good work!

As far as critiques, I think something that would add a lot would be some crowd noise, kind of like the rumble of a lot of people talking before a concert or something. I feel like it would a lot to the sense of finding a needle in a haystack. Maybe something like this, only very quiet and ambient.

Obviously, that might have been difficult to make on your own over the weekend, haha.

BlockBrains says ...
Dec 18, 2012 @ 10:21pm

Literal interpretation of the theme, really nice :)

Beerman says ...
Dec 18, 2012 @ 10:38pm

This is really very pretty indeed, reminds me a lot of Gravity Bone. Love the concept, really original.
Just the one negative point - it seems like when I restart the game after losing, there are no more murders in the second game - anyone else have this problem?

zazery says ...
Dec 18, 2012 @ 11:09pm

Nice aesthetic and concept.

Jezzamon says ...
Dec 18, 2012 @ 11:46pm

Nice graphics, gameplay was a little simple though. Original theme use. :D

AhNinniah says ...
Dec 19, 2012 @ 12:05am

I really like the idea of the game and its implementation, of course. I love detectives :)

laaph says ...
Dec 19, 2012 @ 1:18am

Very interesting idea. Kind of hard. Took a few plays to understand what I was doing (the ingame explanations don't quite make sense, the directions for input are only put on this webpage).

bigbadwofl says ...
Dec 19, 2012 @ 5:49am

Very nice graphics and overall mood. Well done.

brantkings says ...
Dec 19, 2012 @ 3:12pm

Muito bom!

saulotti says ...
Dec 19, 2012 @ 6:25pm

Thanks guys! I'm really happy with your feedback.

I did some blog posts about the development process:

Dec 20, 2012 @ 7:47am

Wow. This has to be one of my favorites thusfar. I love the double-entendre you've got going on here that becomes apparent when you finger the correct culprit.

Personally I was surprised at how I was sad that at least 2 people have to die before you have enough information to find the killer.

nate427 says ...
Dec 20, 2012 @ 11:15pm

It has a really cool mechanic and it was implemented rather well. Nice job!

Puzzlem00n says ...
Dec 21, 2012 @ 2:43am

Very nice take on the theme, I never even thought to play with different contexts in it. Something tells me the sound effects weren't created by you (forgive me if they actually were), but at the end of the day, who cares? I like it.

Let's do a bad and good breakdown here:
-The play area is a bit small for my tastes, but I guess that makes it easier.
-Sometimes, it's hard to see who got killed until you get close... May I suggest the victim flashing red, or something of that nature?
-The rules are a bit vague. Who gets exclamations over their heads and who doesn't?
+You kept it nice and simple.
+The mechanic was nice and well-balanced.
+Great concept.

SamoojaMies says ...
Dec 21, 2012 @ 8:33am

Please replace the https with http from the webplayer so it doesn't give that plugin error.
First I thought that you didn't implement the theme well because I wasn't the villain, but the ending GUI text saved a lot actually. Sound effects were nice but music would have been nice. Lighting is very bright. It was very fun. Good job!

caranha says ...
Dec 25, 2012 @ 5:03pm

That is a pretty interesting game, although it was a bit too hard for me. Maybe if there was an option to accelerate the game time? I found myself getting a bit impatient with the pace when I wanted to test a few suspects.

Thanks for the very different game!

ArkadyDracul says ...
Dec 25, 2012 @ 7:27pm

Nice try, but the game is too confusing without real elements of investigation

Mista Koo says ...
Dec 25, 2012 @ 9:10pm

At first I was gonna dismiss it because it had nothing to do with the theme, then it hit me hard. I liked it a lot, beautiful and fun.

Mesene says ...
Dec 25, 2012 @ 9:18pm

it took me a lot of time :< I thought villain wont be surpresed by his acts
Amazing game, I enjoyed it a lot, thanks!

Mista Koo says ...
Dec 25, 2012 @ 9:57pm

Forgot to say nice touch having a gameplay scene on the start screen.

AlexFili says ...
Dec 26, 2012 @ 10:08am

I like this game a lot, while it rates high in all the respective categories, there are some things I would change:
- It seems somewhat strange that you never see a pistol, I think you should at least be able to see a little black stick, or a the very least some kind of hidden blade like in Assassin's Creed
- The killer is a bit too trigger happy, as soon as one crowd disperses, he just kills someone else straight away. A little too unrealistic, he should hide a bit more.
- The crowd doesn't feel too real, maybe if some people were faster/slower or if some went clockwise and others went anti-clockwise.

Overall though, fantastic game. Definitely makes me want to make my next Ludum Dare project a Unity one.

Pierrec says ...
Dec 26, 2012 @ 12:23pm

At first I thought this game would be way too hard to play, and in fact, with a bit of concentration, it is not, and is very fun to play. Great games, greats graphics, great theme!

Jeremias says ...
Dec 26, 2012 @ 1:53pm

Nice visual style and interesting take on the theme. Was fun to play. Moving and turning was somehow slow, but this is just a little detail.

jhrrsn says ...
Dec 29, 2012 @ 8:22pm

Wow, really nice mechanic and fantastic execution. Well done!

ilo says ...
Dec 29, 2012 @ 9:12pm

I think the gameplay mechanic is simple but brilliant. :)

It would be nice to be able to look around without turning.

Also, I wonder how it would play with more than one assassin! :)

TheSheep says ...
Dec 30, 2012 @ 10:20am

Yet another entry marked as "web" that should be marked as "windows/mac only" :(

strong99 says ...
Dec 30, 2012 @ 2:14pm

Nice gameplay. I liked the style very much!

Sad you've marked it for web while not everyone can play the web version...

zkenshin says ...
Dec 30, 2012 @ 10:00pm

I quite enjoy the idea of this game.

DTG says ...
Jan 1, 2013 @ 7:27am

distinct visuals and a really novel concept, well executed right down to the font.

mikemacdee says ...
Jan 3, 2013 @ 11:24am

unexpected use of the theme. surprisingly fun to weed out suspects as the body count rises.

voidstar69 says ...
Jan 3, 2013 @ 8:58pm

Very interesting concept.

azurenimbus says ...
Jan 5, 2013 @ 8:03pm

The game is really impressive in nearly every way, but I couldn't finish it. I feel stupid. I spent at least half an hour playing, and sometimes it'd be over 5 minutes waiting before there was a crime. I'd even turn away from the crowd, thinking that it was because the killer was aware I was looking at them, but it didn't help much.

I lost a few times and gave up feeling like I've either missed something crucial about the way this game is supposed to be played or that it's mostly guessing amongst your suspects and being lucky?

It's a bit shameful to admit that I didn't get it, but I thought it'd be helpful to you to consider my experience and wonder what can be done to improve the game.

I saved it and might try it again later.

Also, this game reminds me a lot of this one:

Jan 7, 2013 @ 8:21pm

Hahaha, well. It's interesting to find a game with the same underlying concept than ours. It was fun and I really liked the level of polish. Pure quality. One of the most visually-appealing entries I've played so far.

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