December 14th-17th 2012 :: Theme: You are the Villain

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by tembac - 48 Hour Compo Entry

Karma: (in Hinduism and Buddhism) The sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences.

You are your own bad guy, avoid your own shots.

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NuSan says ...
Dec 17, 2012 @ 10:23am

I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.

joecarrot says ...
Dec 17, 2012 @ 7:01pm

took a bit to get used to the shooting situation. still don't understand how I lost.

Klakwa says ...
Dec 17, 2012 @ 7:01pm

It's hard to tell where you're going to be hit by this bounced projectile, and I would like to see the score since only combo counts I guess. But I like the idea and the fact you need to be aware of your own shots. Pretty cool !

Geoege says ...
Dec 17, 2012 @ 7:03pm

That perspective completely wreck my mind. It was pretty cool.

tembac says ...
Dec 17, 2012 @ 7:41pm

Thanks for the comments!

I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.

Loren says ...
Dec 20, 2012 @ 5:16am

Pretty cool, I liked the graphics, really crisp!

Pierrec says ...
Dec 21, 2012 @ 10:27am

This is hard to play, but VERY interesting, I love that 2D/3D shooter idea! Very innovative!

haxpor says ...
Dec 23, 2012 @ 2:58am

I don't understand the goal of this game. But this is a first game I played so far that support joypad (but shooting not work on xbox360 controller, but movement does work!).

Dec 23, 2012 @ 9:21am

I like the idea, especially "you are your own villain". like others have mentioned, getting hit is a little bit odd and hard to see, but I think that otherwise it was fairly straight forward... play for a high score. Movement also seemed very smooth.

LTyrosine says ...
Dec 23, 2012 @ 6:16pm

Didn't catch it... And I'm failing to see where it fits the theme.

mangosarecool says ...
Dec 23, 2012 @ 11:52pm

its a good game and so addicting but doesn't fit the theme

fishbrain says ...
Dec 24, 2012 @ 7:20am

Interesting... there's something in this idea, but is a little too random at the moment.

ilo says ...
Dec 29, 2012 @ 12:24am

The premise is interesting. You could elaborate on it by having the player able leave a trail of destruction that she/he would also have to avoid (I could survive forever by circling and shooting rapidly).

The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.

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