December 14th-17th 2012 :: Theme: You are the Villain

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Puny Heroes

by Blooperly - Jam Entry

Build and manage a dungeon, and protect yourself from the puny heroes! This is a dungeon-defense game in which you play as the boss of the dungeon. Build units in the different rooms of your dungeon, and don't let the hero get to your lair!

There are two stages to the game, the planning stage and the attack stage.
During the planning stage, click on rooms to create/upgrade your baddies. Each build/upgrade costs 100 gold, which you gain by killing adventurers.
During the attack stage, the hero will storm your dungeon and attempt to kill you! Oh no! Luckily, your faithful minions will sacrifice their own lives to protect you.

Purple Heart = Minion Health
White Heart = Hero Health
Red Heart = Boss Health
Gold = Gold
LV = Level

Good luck!

Edit edit: Ok there are still some bugs. Just pretend they don't exist :D

Downloads and Links




Dec 17, 2012 @ 3:52am

yeah, just the fact that i can place every single one in a slot at no charge makes this game ... ungamely? :)

Blooperly says ...
Dec 17, 2012 @ 3:55am

Haha yeah well, those last 2 hours were crazy.

Manuel says ...
Dec 17, 2012 @ 3:57am

Nice concept, and looks polished, except for the gameplay part ;)

adnzzzzZ says ...
Dec 17, 2012 @ 4:04am

Even though this isn't a lot of fun (a lot of waiting) and is sort of buggy, I think your sprites are really simple (in a good way) and cute, good job.

I'll update my ratings once you get to fix some of the bugs. Good luck.

caasi says ...
Dec 17, 2012 @ 5:10am

Like your art, combats take toooooooo long.

Blooperly says ...
Dec 17, 2012 @ 5:46am

Thanks for the input :D
Just finished fixing combat, now I am working on balancing.

Dec 17, 2012 @ 12:13pm

Interesting concept!
I'm sure if you work at it more it could grow into something really neat! I like the look of your characters. :)

jsmars says ...
Dec 17, 2012 @ 1:09pm

Looks like it could be really neat with some more polish and some audio :)

Meep says ...
Dec 18, 2012 @ 5:36am

I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)

Edocentrique says ...
Dec 18, 2012 @ 12:25pm

It's good. Maybe speeding up battle and adding a music would be cool !

Faust says ...
Dec 18, 2012 @ 3:40pm

Nice concept, but it would be nicer if the pace can be speed up.

metadept says ...
Dec 18, 2012 @ 4:37pm

Needs some balance/polish/bug fixing (obviously) but I like the concept. Would be very cool to add things like traps and variable dungeon layouts.

Blooperly says ...
Dec 19, 2012 @ 2:07am

Yeah, the original idea was to have units traps and treasure rooms, but some of it had to get cut. I am going to participate in the One Game a Month challenge, and one of those months I may resurrect and recode this whole thing.

ethankennerly says ...
Dec 19, 2012 @ 6:23am

I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.

Darkfrost says ...
Dec 21, 2012 @ 6:27pm

files on drop box have been deleted or moved.

Dec 21, 2012 @ 8:05pm

Something happened to dropbox files: they are missing, could not get the game.

Blooperly says ...
Dec 21, 2012 @ 9:36pm


Jiddo says ...
Dec 23, 2012 @ 12:08pm

The idea is certainly cool. In fact, it is somewhat similar to our own!

There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.

Graphics look really good tho and the controls are intuitive, for the most part.

Blooperly says ...
Dec 23, 2012 @ 5:13pm

Is it placing multiple mobs in a room? oops. Its supposed to upgrade.

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