Ludum Dare 25
December 14th-17th 2012 :: Theme: You are the Villain
Conquer The Kingdom - DaGamesta - Jam Entry
Hey, DaGamesta here! This is me and WojWork's first Ludam Dare Jam, as well as our first ever completed game coincidentally. I'm the programmer, and he was the game designer/artist. There are still some errors in this game as it is, but we hope to polish it up and re-release it without any known issues. In the meantime, enjoy! And here's a message from WojWorks:
Wreck havoc as a villain making his way to become the evil ruler of a medieval kingdom!
sound effect credit goes to these guys over at soundbible.com:
We've learned a-lot this time around, but here's what I know I couldn't get to fixing:
-Knights occassionally move oddly on contact with the ground, nothing big.
-Villagers with pitchforks aren't affected by fire on the ground.
This game was programmed with:
-Visual Studio 2010
-A general game engine engine made to go with Allegro programmed by me beforehand.
Note: I will not be porting this game to Linux/Mac ATM, it's' not worth the trouble I've realized it is. I've learned my lesson, though, and Next Ludum Dare I will be working with Java!
A Post Mortem has been made, albeit not with many changes. Essentially it's just the following changes:
-You can now properly close the window by clicking the "X" button.
-You can now mute the game by pressing the M key.
-The sounds have been re-balanced a bit in terms of volume.
-The Knights no longer have any collision errors with the ground.
-Villagers and the hero are now properly affected by fire on the ground.
-Villagers now face left initially like they're supposed to.
-A fire sound plays with the regular shooting sound when you have the ultimate weapon.
Sadly I didn't see much room for actually expanding this into a longer game, especially in the world outside of the Ludum Dare and its theme as an excuse for what the game is. Would probably be good as a Flash/Java game, but... I don't really feel like porting into another language entirely just for that purpose.
So I'll leave it at this, if you aren't voting please be sure to play the post-mortem, it is error-free and pretty much what we'd intended the game to be in the first place.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.