December 14th-17th 2012 :: Theme: You are the Villain

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Fire Simulator Returns: 2012 HD

by gerafin - 48 Hour Compo Entry

Play as a weather system spreading fire into the world!
-Blowing at clouds pushes them, makes them smaller, and can even destroy them! Sometimes they even drop goodies!
-You can't make fire jump over streets right away, even if you use your full first bar of power. But try picking up a powerup halfway through your blow...
-There's no 'win condition,' play for high score!
-Make sure you're tapping LMB to fan smaller flames, especially in the beginning - but save up all your points to unleash at once if you're trying to get the sparks to spread.
-Don't click randomly, plan out using the dropped powerups to spread your fire the maximum amount.
-Don't underestimate the power of killing clouds early.
-The grass is fireproof.
-Stay near the edge of the firestorm in order to spread it, otherwise you're just blowing sparks around.
-ESC brings you back to the main menu.

So, this is not just my first Ludum Dare game, but my first game ever. I started teaching myself a few months ago, and this is the first time I've created a fairly complete project - so this is a HUGE milestone for me! Thanks for playing and I hope you enjoy!

Downloads and Links




gerafin says ...
Dec 17, 2012 @ 4:28am

So, it's come to my attention that there's a fairly nasty bug (the bug message says something about get y, and something about oTruck). So far I haven't been able to get very far in a game without it happening. I have no idea how that snuck in at the end. Oh well.

Dec 17, 2012 @ 3:56pm

First off, I love the name. Will play now.

Nice to see someone else letting you take control of the weather! It didn't crash for me, although the tutorial seemed stuck at the point where I had to set a dude on fire? He was just running round trying to put my fire out and I couldn't interact with him. Fire kept spreading though.

svenardo says ...
Dec 17, 2012 @ 6:36pm

I had lots of fun playing this game, mostly the tutorial because it crashes fairly early in the city level. Very interesting concept.

char68 says ...
Dec 21, 2012 @ 6:08pm

I started on the tutorial level but even when blowing on the fire it didn't seem to blow anywhere. It also seems like the air takes a long time to recharge. I think if the recharge was sped up, and the pace was quicker it would be easier to stay engaged.

Maikeroppi says ...
Jan 6, 2013 @ 12:27am

This is a pretty interesting concept, and congratulations on finishing your first big project! A few notes:
-I like the concept and graphics of the game.
-It's pretty neat to see the fire grow and flames spread.
-I have to agree with the other players, the flame recharge is pretty slow.
-The clouds are brutal, especially with the low recharge rate.
-No audio, but I am guessing this is intentional.
-I really enjoyed playing and spreading the flames, but the tutorial might be a little more fun than the main game. It might be nice if the houses stayed burning?

All in all, it was a neat little game. Great job!

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