December 14th-17th 2012 :: Theme: You are the Villain

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by eraldo - Jam Entry

On a never ending quest to find more victims to draw blood from you search for shelters in VampVille.
Word of caution: sun lotion not included.. so spend you steps wisely durring daytime. Happy sucking.

Downloads and Links




Joncom says ...
Dec 18, 2012 @ 7:45pm

I enjoyed your choice of color in the game. Very pastel.

raubana says ...
Dec 19, 2012 @ 1:43am

This game can't be run because is missing. You should probably try to at least package the entire "Python27" folder with your project and create a .bat file that will run it. I had to do this for my game, unfortunately, because I couldn't get pyOpenGL to pack correctly with py2exe.

Saisaith says ...
Dec 19, 2012 @ 1:44am

Easy on the eyes!

ripter says ...
Dec 19, 2012 @ 2:42am

Traceback (most recent call last):
File "", line 6, in <module>
import baseGame
File "/Users/****/Desktop/ld rating/LudumDare-master/ChaosOfTheWorld/src/core/", line 7, in <module>
import pygame
ImportError: No module named pygame

Amos Wenger says ...
Dec 19, 2012 @ 3:52am

A package for Windows at least would be nice. I wanted to test it but I'm not going to install all the dependencies by hand :(

Graf_Grun says ...
Dec 19, 2012 @ 6:04am

Try cxfreeze?

ahnt says ...
Dec 19, 2012 @ 12:27pm

Only the Source code?

TDRGames says ...
Dec 19, 2012 @ 1:32pm

Unpolished but I love the limited visibility stumbling-in-the-dark concept. Please port this to HTML5 Canvas and finish it! :)

Dependencies I needed on Fedora: yum install pygame PyOpenGL

Rex Peppers says ...
Dec 19, 2012 @ 1:44pm

Only included the source? No playable version?

radmars says ...
Dec 19, 2012 @ 5:47pm

Not playable? Just source?

MarekkPie says ...
Dec 20, 2012 @ 8:32pm

The game seems contingent on you randomly finding objects to help you along the way, with no real guidance on how to survive. Not very fun.

eraldo says ...
Dec 21, 2012 @ 4:21am

@all Sorry.. I had troubles creating some binary out of it. :|
@MarekkPie ..true.. we totally underestimated our time limit.
It was a great experience after all. :)
@Graf_Grun ..thank you for the hint.. I will have a look at that tool.
@Joncom Thank you.. colored pencils do have their own flavor. ;)

lorancou says ...
Dec 21, 2012 @ 9:26am

Source only... Can't you try to make a Windows package now that the dust has settled? See @raubana's comment.

dek says ...
Dec 21, 2012 @ 11:35am

I also like the color choice, looks smooth.

SiENcE says ...
Dec 21, 2012 @ 4:16pm

Please provide and executable game.

Norgg says ...
Dec 21, 2012 @ 4:27pm

Managed to get this running, would have been nice to have a packaged version though. Quite like the concept, though some of the maps generated seem to have been extremely hard to find my way to one shelter from the other.

sclark39 says ...
Dec 21, 2012 @ 4:35pm

I'd love to try this, but no Windows exe? :(

Jiddo says ...
Dec 23, 2012 @ 11:15am

I get the feeling that it was a good underlying idea, but the final product lacked some essentials.

I don't like the fact that you start the game without being able to see ANYTHING and that you had no idea what to do or where you need to go. I repeatedly ended up wandering around aimlessly until I died without having made any progress.

Once I managed to find two torches and some tile which seemed to reveal my surroundings, but I still had no idea what to do from there.

Finally I couldn't really figure out which tiles represented what. At first I thought that the dark gray ones were some kind of wall or something, but it turned out you can freely walk over them, so now I'm thinking they are a path? Red ones can not be traversed however. What are they?

Also, the menu is sort of half-way outside the screen on my machine. Perhaps due to resolution or my second monitor.

Running the game wasn't a problem tho. :)

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