December 14th-17th 2012 :: Theme: You are the Villain

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by Saisaith - Jam Entry

Imagine that you are an evil lord that has spent many years terrorizing the local townspeople. Whether night or day, rain or shine, you are also seen about the town causing some mischief.
Well watch out cause the townspeople have had enough and are headed for your evil lair to end you once and for all.

Defend yourself using your past inventions.
Obtain gold by killing the townspeople.
Press space bar to instantly progress to the next wave!

Downloads and Links




Dec 17, 2012 @ 5:22am

For a quickly made game this is actually very functional. It took me a moment to discover how to place units, but after that it was smooth sailing.

Saisaith says ...
Dec 17, 2012 @ 6:48am

Ya.. I should have made like a "How to" section.
This is my first Ludum Dare, so I hope my next will be a lot better!

dissonance says ...
Dec 17, 2012 @ 8:14am

"Mind-numbing" is how I'd describe it. You start playing and next thing you know an hour has passed. Good job.

Gemberkoekje says ...
Dec 17, 2012 @ 8:52am

Mmm, tower defences. Not the most original of games, but pretty well executed and pretty fun.

- This game could've done well with a bit of a menu, or at least a pause button... The first wave was counting down before I realized it.
- The enemies have no variation, that's a bit of a shame.
- The towers also have no variation, that's also a bit of a shame, especially in a tower defence.
- The upgradebutton is red, which makes it seem as if you don't have enough money to upgrade. Somewhat confusing.
- I like the rain, and I like the fire and damage effects.

So anyway, I'm a whiner. I think it's a pretty nice game, and I think you should keep working on it to make it more varied. Good luck ;)

bwdevel says ...
Dec 17, 2012 @ 9:14am

This is Athanatos' Game Maker Tower Defense tutorial with nothing more than some added sound, different resolution and different graphics. Everything else looks to be straight from the tutorial. He was a nice enough guy to write the tutorial for anyone to use with only the expectation of being given credit:

gameXcore says ...
Dec 17, 2012 @ 9:36am

IT really could have done with a difficulty ramp-up to make it a true TD game, as it is, I had to quit, because I was never going to lose!

Saisaith says ...
Dec 17, 2012 @ 10:08am

Actually bwdevel, I spoke with Athanatos a few months back and he helped me create my first zone TD. I then implemented several additional features such as; mazing, zone control, level progression, and multiple tree progressions for the turrets. This was entered on the JAM because I used previous "code" (if you can call gmakers coding that) for the game window. Otherwise everything else I made from scratch upfront. But that you for playing the game.

Dec 17, 2012 @ 4:45pm

I have to admit, I kept this game running for upwards to an hour while I played other entries. Surprisingly satisfying!

pnkthrepwood says ...
Dec 18, 2012 @ 1:10am

Nice tower defense, but very easy to play.

zenmumbler says ...
Dec 18, 2012 @ 1:30am

This is not a game, this is an interactive theatre / pachinko machine. It's mesmerising to an extent, but it's not really much of a game. Fun to just watch.


zenmumbler says ...
Dec 18, 2012 @ 2:01am

For those less patient, I uploaded the final 3 minutes of my filled to the brim stage experience to youtube. Got to level 103 with laser and turret mayhem. Trippy...

video here: (still processing as of this time)

RatDog_Adam says ...
Dec 18, 2012 @ 3:27am

Very trippy and fun game, good job!

Quantumvm says ...
Dec 18, 2012 @ 3:35am

Feels like a rather generic tower defense. But if this is your first game or early game in this language WELL DONE. not a lot of bugs and still really fun. Bravo sir bravo.

LogGiant says ...
Dec 18, 2012 @ 3:40am

This was a solid game to say the least. I would say the best things to do to improve it would be to make the upgrade button prettier / move it down and change the tower's level text to black or something.
Overall it was pretty easy, but that's not necessarily a bad thing. Good job.

moomoo112 says ...
Dec 18, 2012 @ 3:50am

Not too sure how I am the villain, am I killing civilians heading to work? That's what I'm going with, nice though.

Gazok says ...
Dec 18, 2012 @ 6:53am

This is one of the nicer tower defence games I've played, and very easy to grasp, but the map is clearly designed to aid the player instead of making the game more challenging. I played for five minutes and nobody got anywhere near my castle.

Jlebow says ...
Dec 18, 2012 @ 8:19am

Love the rain sounds.

Alex Rose says ...
Dec 18, 2012 @ 8:31am

To be honest, I'm not a great fan of the genre, but it seemed pretty quaint. The menu could've been nicer. It reminds me of The Games Factory, what was it that you used?

Placing the buildings felt a bit like SimCity 2000 :P .

Saisaith says ...
Dec 18, 2012 @ 8:42am

@ Alex Rose
The menu was sort of a last 30min idea. I used Game Maker Pro.
Also thanks for playing!

Madball says ...
Dec 18, 2012 @ 10:04am

Too monotonous, but designed well. The music is awesome, just LOOP IT!

Per says ...
Dec 18, 2012 @ 10:12am

Pretty fun!
A little to easy, but it feels great to feel superior :)

Saisaith says ...
Dec 18, 2012 @ 7:30pm

@ Madball Now the music is looped. I didn't think about one would like it and actually was about to make it so it stopped on room entry. (like it was supposed too)
But it is now looped.

Thanks for everyone's reviews and ratings!

Justin Kibbe says ...
Dec 18, 2012 @ 7:48pm

Nice tower defense game. Got bored pretty quickly as there were only two choices and you were rolling in money by wave 15, but you could easily take this and extend it after the compo and make a solid TD.

Starspell says ...
Dec 18, 2012 @ 8:02pm

I agree that this isn't a very original idea but well-done for completing it. However a wave speed up button is really required for these games as waiting between waves with nothing to do is very boring.

The one thing I really loved was the rain - it was a great effect!

EatenAlive3 says ...
Dec 18, 2012 @ 8:10pm

Pretty generic use of tower defense, waves did not increase in difficulty at a reasonable rate. Also, how is the player/programmer a villain?

Saisaith says ...
Dec 18, 2012 @ 10:45pm

Oh shoot.. you can progress to the next wave by pressing space bar... my bad.

Cake&Code says ...
Dec 19, 2012 @ 12:20am

The music was intense and I agree whole heartily with dissonance's comment. Good game, but some more features would have been awesome!

dissonance says ...
Dec 19, 2012 @ 12:54am

@EatenAlive3 I always just assumed I'm some villainous Barron in my castle and those are the towns folk trying to over throw me or something.

Saisaith says ...
Dec 19, 2012 @ 2:06am

Hmm waves get a lot harder at around 200. Also, for the finished product I am going to add personal bombs/acid/tar that can be used on waves. So hopefully that and my mazing addition will allow this game to be a bit more.. hmmmm enticing.

Toadpud says ...
Dec 19, 2012 @ 2:18am

A pretty good generic tower defense, could have used more variation.

h.attila says ...
Dec 19, 2012 @ 2:53am

It's a fun little tower defense game, but it gets repetitive. I think it could've had more towers, more enemy types, more maps, etc. The audio is really good, and the graphics aren't bad, either (the rain effects are especially good).

Faust says ...
Dec 19, 2012 @ 7:06am

Well executed TD game in such a short time, would be better to make the 2 towers more distinguishable and have more enemy variation.

Dec 19, 2012 @ 6:55pm

Well done, there's a lot going on here.

JFlegle says ...
Dec 21, 2012 @ 12:02am

Good tower defense game.

Dec 22, 2012 @ 12:00pm

Addictive! Good job

Saisaith says ...
Dec 25, 2012 @ 8:46am

Thanks so much for the wonderful comments!

Happy Christmas!

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