December 14th-17th 2012 :: Theme: You are the Villain

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The Dragon's Treasure

by MALHCat - 48 Hour Compo Entry

Kill the heroes that come to get the trasure from you!!

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Smaxx says ...
Dec 17, 2012 @ 12:17pm

Nice idea. So far I haven't found any use for the second ability - the delay is just too big considering how fast they grab the stuff. You should consider having the thiefs run back/forth between treasure and border (unless they do so anyway at some point in time).

zompi says ...
Dec 17, 2012 @ 12:22pm

Ok, sound effects are as far the best! Thieeeeves! :D

Zener says ...
Dec 17, 2012 @ 4:46pm

Nice game! Very good quality in all the aspects. The playability could be improved with some hotkeys F1,F2,F3 to select the spells, like in WoW. Impressive audio by the way!

Starspell says ...
Dec 17, 2012 @ 7:34pm

As has been said before you really do need hotkeys for this. I also don't really see the need for the fireball. Yes it hits an areas but there is a massive delay in using it. In general I found that my clicks weren't always firing off the attacks even when I could use them.

But besides that it's a pretty solid game. I liked your graphics and the sounds. And I like that you took time to make the coin pile go down over time. A nice little game.

SirJson says ...
Dec 17, 2012 @ 7:35pm

Very solid game ;) The Audio is awesome. But I dunno why the dragon is the Villain because he only defends his treasure

Edocentrique says ...
Dec 17, 2012 @ 9:53pm

Nice first entry !

bugninja says ...
Dec 19, 2012 @ 5:26am

Not bad.

dray says ...
Dec 20, 2012 @ 3:53pm

477, 100 gold is maybe a little to much for the playtime. the game start to be hard at 20. Funny because your game look like a polished and high paced version of mine :) liked it but yes, without hotkey, i lost a lot of piece when using the others spell.

Will Edwards says ...
Dec 21, 2012 @ 9:17am

The lighting on the coins is nice. If you had two or three coin bitmaps and randomly picked them, and two or three hero characters, it would go a very long way.

An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?

Dec 23, 2012 @ 3:06am

Pretty good. I would have mapped the powers to 1/2/3 for ease of use. I guess dragons = villains? Cool.

arhpositive says ...
Dec 31, 2012 @ 10:27am

A decent entry. Needs a little more variety to keep it interesting for a longer time. Good sfx and music. :)

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