December 14th-17th 2012 :: Theme: You are the Villain

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by monobo - Jam Entry

You are playing Willy Willhelm, a Villain who causes mayhem and destruction in the city of Villingen. As to why he is doing so is unclear.

The goal as a player is to maximise the destruction done to the city. Willy Willhelm is a bad boy hacker and therefor has gained access to the city's air traffic control system. By manipulating flight directions he cause crashes with physical impact on the cities infrastructure.

You can drag the planes with your mouse after starting the game.

The Windows Version is bundled with a Java Runtime and a launcher executable, other platforms need Java installed to run this game.

Downloads and Links




Marco Jonkers says ...
Dec 17, 2012 @ 3:52pm

Nice game!

The planes were a bit hard to grab, though. But other than that, the gameplay seems to work perfectly :)

The credits said that there was music but I didn't hear any music :(

blackmagic says ...
Dec 17, 2012 @ 9:46pm

Can't run...
C:\>java -jar villingen.jar
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
17 dÚc. 2012 22:45:07 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\admin\Downloads\etga!
17 dÚc. 2012 22:45:07 com.jme3.system.JmeDesktopSystem initialize
GRAVE: Error while copying native libraries C:\Users\admin\Downloads\etga (Le fichier spÚcifiÚ est introuvable)
at Method)
at<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at<init>(Unknown Source)
at Source)
at Source)
at Source)
at Source)
at com.jme3.system.Natives.extractNativeLib(
at com.jme3.system.Natives.extractNativeLib(
at com.jme3.system.Natives.extractNativeLibs(
at com.jme3.system.JmeDesktopSystem.initialize(
at com.jme3.system.JmeDesktopSystem.newContext(
at com.jme3.system.JmeSystem.newContext(
at game.villingen.Main.main(
Exception in thread "LWJGL Renderer Thread" java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\admin\Downloa
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$
at Method)
at org.lwjgl.Sys.doLoadLibrary(
at org.lwjgl.Sys.loadLibrary(
at org.lwjgl.Sys.<clinit>(
at Source)

monobo says ...
Dec 18, 2012 @ 5:01pm

Hi blackmagic,
I updated the windows package, please redownload it (link above is updated, new file name is I hope the issue is gone with that. Thanks for your comment!

jerrre says ...
Dec 19, 2012 @ 10:40am

Nice game, original also

master4523 says ...
Dec 19, 2012 @ 7:55pm

That game was fun, a bit slow on my computer but still fun.
Usually, in games like that you're supposed to avoid collisions between the planes ; I liked this angle, good job

Gazok says ...
Dec 20, 2012 @ 4:18pm

I liked this a lot, and it's a shame that the FBI will be coming for you soon.

tompudding says ...
Dec 20, 2012 @ 11:41pm

I liked the phsyics, although I did think that even without my intervention the air-traffic controllers of this city were unusually poor :)

Kuulog says ...
Dec 21, 2012 @ 12:02am

Very interesting, yet simple game idea.

Cabral says ...
Dec 21, 2012 @ 9:08pm

It's pretty nice, the gameplay is very straightforward, the graphics look good and the sounds are fitting. Unfortunately, it ran kind of slow on my computer for some reason, but it was fun nonetheless. I felt it getting repetitive after the second round, though. It's a shame we can't play it on a touch screen, I feel like it would be more fun. I'd also have opted for a shorter time limit to make the game more addictive.

Good job, over all.

Cake&Code says ...
Dec 29, 2012 @ 9:14am

Planes were tricky to grab (especially since there is no feedback about when you are hovering over them properly) but it was loads of fun to fling planes at each other in the hopes that their crash trajectories would hit some buildings! Really cool mechanic and use of the theme! :D

In terms of the packaging of the game. While including the whole JRE with the game does eliminate the problem of people who don't have java installed, it also bloated the file size significantly (~68% of the file size) though I'm not sure if it would be easy to stop jMonkey from doing this. The sound files also accounted for a significant chunk of the size and could probably have been compressed or cut more without anyone noticing (I noticed the biggest file was duplicated in both mp3 and ogg and even potentially not used at all?). The surprising part was the fact that you included all the original blender files for the models as well as the exported j3o files. You really should've trimmed those out as they simply take up space. Sorry for the rant! I'm just a bit psycho about efficiency xD

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