December 14th-17th 2012 :: Theme: You are the Villain
The "Great" British Weather - bradleypollard - 48 Hour Compo Entry
Written in C# with XNA. Windows only I'm afraid.
1. If you do not have XNA, or have not run an XNA game before, you will need this (very small) redistributable from Microsoft to run my game:
2. Double click "The Great British Weather.exe" in the zip folder, after you have extracted it!
You take control of an every-day villain that any British person will know well: the weather!
You must attempt to make the crowd of festival goers have the worst possible time - without making them leave before the band's set ends!
After all, you can't have any "fun" if no-one is about, right?
As the weather, you have the following at your control ([letter] indicates which key to press):
[R]ain - Press the R key to start/stop a downpour of rain.
Everyone in Britain dislikes the rain. It rains a
lot however, so we don't mind it as much as some
other weather conditions.
[S]torm - A few people hate storms. Really hate them. And,
to top it all off, if someone gets hit by
lightning, they will leave the festival straight
[W]ind - A lot of people can't stand the wind. In fact,
if someone gets blown over by the wind, they will
get really unhappy!
1. People either dislike wind, or storms. Not both.
2. People act as a multiplier, more people means bigger score!
3. You need to find a balance between keeping everyone unhappy as long as possible, and not having them leave.
4. If someone is jumping up and down, it means they are more than 50% happy! You should do something about that.
5. The speech bubbles provide information on who dislikes what. People will talk about what they dislike (or that they're happy, if you aren't doing your job!)
X. The wind blows the rain sideways. (Not really a tip, I just want someone to notice because it's pretty :D)
+ As far as I'm aware, the game itself is stable. I haven't managed to crash it in the last 6 hours.
- HOWEVER: There is a huge issue with the compiled version of my game. DO NOT click off of the game window while playing.
After a few seconds of not being the active window, the game will hang (game logic and audio will continue to run, but the window will be non-responsive). This is not the fault of my code, but something XNA has done while compiling it.
It never, ever happens while debugging in Visual Studio. If anyone knows more about the AppHangB1 bug and XNA and can help me fix it I will be grateful.
Thank you for checking my game out!
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