December 14th-17th 2012 :: Theme: You are the Villain

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by iemfi - 48 Hour Compo Entry


You are a super intelligent artificial intelligence with one goal. To maximise happiness in the universe! Create as many 10kg units =) of happiness as possible.

System View:
Here you can control your ship with WASD, Q and E strafes. Mouse wheel zooms. Left click fires active guns towards mouse cursor. (WARNING: You need to add guns and engines at the build screen before you can do either of these things. Control tiles MUST be connected to the ship core by hollow tiles which have life support (solid sections must block them from space to keep the air in!) Click on a tile to check it's status.

Jump View:
Here you can jump to other systems or fix the system you are currently in. Click on a system to jump/fix it. WASD moves around.

Build View:
Here you can design your ship with available energy. The following block types are available:

Hollow: Hollow tiles form rooms in ships. All control tiles must be connected to the central core.

Solid: Solid tiles form walls, all hollow tiles must not be in contact with space to function!

Door: Connects hollow sections but otherwise acts as a wall.

Control: Required to place "GunRound" on the gun deck above this tile. MUST BE connected to central core AND have life support(air) to function.

Engine: Required to move around! Click on tile to rotate facing of engine. Engine will NOT function if blocked by other tiles.

Warp: Use less energy to jump to other systems.

EnergyStorage: Store more energy after processing each system.

GunAccelerator: Place in line in direction of "GunRound" to make projectile fire faster.

GunRound: Required to shoot MUST be placed on top of "Control" tile, if 2 or more gunRounds are connected then gun cannot rotate but you get a slight bonus to fire rate.

ClearBlock: Remove block and receive 50% refund.

Material Types: Material types have varying strength, substrate gives you more score, having larger open spaces also gives you a bonus to your score.

XNA (windows only) sorry! Controls are kinda screwy since I tried to make the physics as realistic as possible (It calculates center of mass, moment of inertia, and all that fun stuff).

Downloads and Links




ParaPup says ...
Dec 17, 2012 @ 2:48pm

It Didn't run, Let me know when it's working cause It looks like it's worth a play :)

iemfi says ...
Dec 17, 2012 @ 3:01pm

You need to install the XNA framework to play XNA games :)

Sorry for the hassle, next LD I'll probably try to go for HTML5...

Frolacosta says ...
Dec 17, 2012 @ 3:29pm

Takes a while to get into but once you understand it this is a great game!

DeathBySnail says ...
Dec 17, 2012 @ 3:36pm

I don't know what i'm doing, but i'm having fun.

Rex Peppers says ...
Dec 17, 2012 @ 3:48pm

Can't play windows games. :-(

SmallDeadGuy says ...
Dec 17, 2012 @ 4:51pm

I DON'T KNOW WHAT'S HAPPENING! There are enemies in my ship but everything is solid :/ Things are weird, I just don't know... Seems kinda like you were going for something lke ftl but you build your own ship

lorancou says ...
Dec 17, 2012 @ 5:03pm

Weee! Space! Gravity! How do I?.... Bah, nevermind this is fun :)

iemfi says ...
Dec 17, 2012 @ 7:19pm

SmallDeadGuy: Enemies in your ship?! But the enemies are just the flying saucer things. Yes, was going for FTL but you build your own ship and fly it in real time. Wish I had more time to work on it.

SunnyCode says ...
Dec 17, 2012 @ 8:19pm

really didn't know how to play... really surprised me when what i thought was a star didnt kill me...

TheH says ...
Dec 17, 2012 @ 9:03pm

Couldn't figure out how to fire. I made a control and put a gun on it, but couldn't tell if I was actually shooting. Also didn't know how to actually process systems, didn't feel like enough of the scheme was explained. Might've just been a bug with my computer/version combo.

Dec 18, 2012 @ 9:36pm

The game was really confusing for me. Perhaps more comprehensive instructions would help.

Dec 20, 2012 @ 2:59pm

Wow very interesting game bro! great job! :D

falnos24865 says ...
Dec 29, 2012 @ 2:59am

Couldn't run this game. :(

Neonlare says ...
Jan 3, 2013 @ 6:47am

Sadly, I couldn't run the game either :(.

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