December 14th-17th 2012 :: Theme: You are the Villain
A metroidvania by Spaceoff and Maple.
Speedrun Timer modification by Will "Xyen" (2012/12/21 ver.):
https://dl.dropbox.com/u/6478756/Misc/Junkbot_Speedrun_Timer.exe
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// Post-Jam Fix .exe / Source .gm81
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// 2012/12/18 Update
// Can't get stuck in one particular wall anymore.
// The total amount of ore is now correct.
// Made 2 impossible-to-obtain ore possible to obtain.
// Deleted some duplicates of breakable blocks.
// Easier to backtrack from final savestation.
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// 2012/12/20 Update
// Character now instantly faces the direction you press.
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// 2012/12/21 Update
// Made some unintentionally difficult situations less difficult.
// Stopped the hover sound from playing when entering a new room.
// Fixed a mysterious rubber ducky challenge being easily surpassed.
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Controls:
Shoot a savepoint to save.
Arrow keys / WASD -- Run, Jump, slide down walls (with wall-cling ability).
Spacebar / X -- Fire weapon.
R -- Die and Respawn.
1 -- Toggle Music.
2 -- Toggle Sound.
F4 -- Toggle Fullscreen.
Tools Used:
Game Maker
Paint.net
SFXR
PxTone
Let us know what you think!
~Maple
Downloads and Links
Ratings
![]() | Coolness | 58% |
#20 | Overall(Jam) | 3.84 |
#33 | Mood(Jam) | 3.60 |
#41 | Graphics(Jam) | 4.13 |
#45 | Fun(Jam) | 3.47 |
#62 | Audio(Jam) | 3.42 |
#200 | Innovation(Jam) | 2.69 |
#226 | Humor(Jam) | 2.15 |
#285 | Theme(Jam) | 2.44 |
Comments
Absolutely amazing! Reminds me a lot of Redder by Anna Anthropy. I found 146/170 gems, and located the rubber duck but couldn't make it to it.
This is one of the best games I've tried. The graphics look good the controls work well.
I like the different enemies (enemies that jump, sit still, fall from the ceiling). It's a lot of fun to play even though it can be frustrating that you die if you get one hit. This is the main reason I haven't finished the game yet.
But, this is the first game that I plan on playing more than just one time.
It's great fun!
A really solid platformer, my only complaint being that I couldn't turn without moving forward, it meant dropping into some of the smaller gaps and killing an enemy quickly was next to impossible.
Woah this is amazing. This is a great game - the graphics are amazing, the audio fits very well, and all of the features are there! I think the junk should have been more fun to collect - it didn't add anything meaningful to the game, in my perspective. I just loved the exploration part. The white outline of the text is distracting and doesn't seem to fit the theme very well. Perhaps a shadow would be more acceptable. Other than that, *fantastic* job!
Game is good, there is lot of content but insta death and sparsed checkpoints makes it really hard.
The world got so spooky! I love the water, great work on the graphics and audio too!
Very beautiful and polished game. I loved looking around and explore the world.
Really really nice work!
God damn this is amazing. I have no critics on this at all. It's amazing.
A platform game in the pure tradition. A huge work for a 72h entry ! Congrats :)
Nice graphics. But (seemingly) unreachable gems, weird physics, "unexpected" hitboxes, a lack of savepoints, (at first) quite unnoticable spikes and the repetitive gameplay made me quit before I finished. Stuff like getting the ducks was nice, but for a LD game, this is too difficult. The audio was quite ok. Nice job though :)
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This game is awesome! Can't believe it's been done in the space of LD. The way the room style changes after getting the ore is nice, and I liked the ending. Nothing to complain about really, apart from the spikes having a slightly larger than expected hitbox - perhaps add a few pixels to the sprites to compensate.
Time to go for the remaining ducks and ore now. Some of those duck rooms look horrendous :)