December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

Fetch Quest

by sclark39 - 48 Hour Compo Entry

You are the villain, and villains never win. So that's not your goal. You must build a huge investment portfolio so that by the time the hero takes you down, you will have enough to retire in style. Pillage and tax cities, and remember to make regular contributions to your 401k! All the while, the pesky hero is going to be trying to get in your way, so bury some "treasure" in the nearby mountains to waste his time. He won't know any better, but it will give you the time you need.

The controls are... MOUSE1 to select baddies, the fortress, and to issue orders.

If you are on OSX or Ubunutu, you too can play! Download the 'Love' file, and then go to and download the appropriate binaries to run it with.

Unfortunately love-webplayer can't cope with my script, so there will be no Web version.

No sound, didn't have time, sorry. :)

Downloads and Links




sclark39 says ...
Dec 17, 2012 @ 2:43am

I know there are some weird circumstances where the AI sometimes freezes up. Unfortunately the AI code was not organized enough due to the time limit and was way too complex to debug these issues out of prior to submission. If the game gets stuck, I recommend restarting. Hope you all like it. Please leave me comments, both good and bad! :)

vrld says ...
Dec 17, 2012 @ 4:49am

Very cool. Also very difficult ;)

leafo says ...
Dec 17, 2012 @ 7:54am

Cool game.

My version of love uses luajit, I had to patch your source code a few times in order to get it running. Here are the errors I saw:

Cool game otherwise. The hero was pretty aggressive and it made it challenging.

sclark39 says ...
Dec 17, 2012 @ 4:52pm

Thanks for that, leafo. I updated it so my *.love can support luajit as well. I'm still trying to get a love-webplayer version, but it really doesn't like me.

bwdevel says ...
Dec 17, 2012 @ 5:22pm

Great little game. I think it's worth a few weeks of effort to flesh it out.

emveyh says ...
Dec 17, 2012 @ 5:24pm

Great job, cool idea :D it's a bit difficult, though

zompi says ...
Dec 17, 2012 @ 5:26pm

Well, being an evil guy is hard... But you can always burn everything :D
Strange game, not in my type... But graphics is cute and it works.

Dec 17, 2012 @ 5:31pm

Simple and fun mechanics. Loved the score system. The wandering hero really adds difficulty by killing minions.

Edocentrique says ...
Dec 17, 2012 @ 5:32pm

I really like the concept ! I'd like to see an updated version of this !

nihilocrat says ...
Dec 17, 2012 @ 5:36pm

Pretty cool! Nice UI, it gets pretty difficult if you aren't able to coordinate your defense well, 'cause you will lose your monsters one-by-one and might not have the gold to buy more.

zzForrest says ...
Dec 17, 2012 @ 6:00pm

This is a fantastic game! It's difficult, but fun. The graphics are appropriate. I don't really mind the lack of sound, so I'll just put N/A for that. It is extremely innovative. I love this game! 5/5

Dec 17, 2012 @ 6:01pm

I really love the gameplay mechanics in this one! This is one of the few that I'll be moving into my games folder to play more in the future!

Fonserbc says ...
Dec 17, 2012 @ 6:10pm

Hard to keep the fortress! The heroe is too strong :P

The goat conratulated me, I'm proud.

JFlegle says ...
Dec 18, 2012 @ 1:28am

Great game, I would like it better if I could heal my units or produce them faster and cheaper.

sclark39 says ...
Dec 18, 2012 @ 1:36am

You can heal your units by making them hold at the fortress. :)

Crowbeak says ...
Dec 18, 2012 @ 2:40am

This is fantastic. :D I really enjoy it.

lur says ...
Dec 18, 2012 @ 2:47am

So cool! Should definitely be expanded upon, with the hero leveling up (does he already?), building big bosses but risking the hero getting great loot, etc :)

lekochen says ...
Dec 18, 2012 @ 3:27am

Really like the cute little animation! Good job!

Btw thank you for playing my game and giving feedback. I replied your comment and added some description to it. I'd appreciate if you could try it again, thanks! :)

zzForrest says ...
Dec 18, 2012 @ 2:36pm

I saw your comment on my game, and I discovered the problem. My compiler does not have, by default, a redistribution system. Because of this, I can't do anything about it. The source no longer works with my compiler, and I can't find anything online about it. I hope, though I can work everything out for next time. I will remember your name, though, cause you rock.

eraldo says ...
Dec 19, 2012 @ 5:26am

Great game.. apart from the AI bugs.

OrangeeZ says ...
Dec 21, 2012 @ 4:15pm

It crashed, when hero had nowhere to go, but otheriwse, it's ingenious, well-balanced and awesome game!

BrothersT says ...
Dec 21, 2012 @ 5:20pm

You say the villain never wins but I think I did! The hero had nowhere to go because the screen was filled with my units so he got stuck for a while and then ran off the top left corner of the screen, at which point it errors.

The frame rate gets very choppy too. It went down to about 4fps by the end, and I'm on a powerful computer. If you got the framerate down and added some more features, this would be an amazing game.

Right now it's the most addictive game I've played in the past 3 ludums. I want to see more features like the hero finding items to use against you and leveling up. And also being able to level up your units, maybe by spending money on your fortress. So many possibilities!

bentog says ...
Dec 21, 2012 @ 5:29pm

Great idea, and nicely done!

sclark39 says ...
Dec 21, 2012 @ 8:14pm

@OrangeeZ Thanks! Sorry about the crash. I barely had enough time to finish this and so never actually was able to test dominating the hero so thoroughly. :)

@BrothersT Well done! Yeah, I had a feature planned to make the hero level up as he fights you so that you WILL eventually lose, but I thought it would be too risky given the amount of time I had to actually implement that. More fun to let people break the game by dominating it than to have it be too hard. Sorry about the frame rate, I definitely did some non-optimal code for the sake of time, if I continue this it wouldn't be difficult to keep the frame rate down. Lots of low-hanging fruit. I'm glad you liked it as much as you did. If you haven't tried my entry for LD24, you should! It was called "Ascension Garden"

Dec 22, 2012 @ 4:36am

I think if your castle were positioned a little differently, your minions were just a tiny bit stronger, or the gold collection just a tiny bit larger, this would be *excellent*. It's still not a bad game as it is by any means! Good job!

ddionisio says ...
Dec 22, 2012 @ 5:43am

This is a fun game! It got kind of hard when the hero is pretty much near your castle. I had to keep defending. I don't remember if creatures collecting also attack? Also would be nice to have a select indicator. Good interface with description of each icon. Overall fun game, best fetch quest I've done! :)

ethankennerly says ...
Dec 22, 2012 @ 5:52am

The options are simple and the hero seems to respond to the opportunities. If you continue to develop, sometimes I felt a bit of effort to select and command a baddie to act.

TyrusPeace says ...
Dec 22, 2012 @ 8:36am

I really like the treasure burying mechanic! Having the high score be directly in conflict with your survival is pretty amusing, too, and I appreciate businessgoat's investment advice.

I had a hard time getting used to the double-right-click-to-deselect controls and I still lose a lot of baddies inadvertently by running them into the hero.

Cool concept and pretty solid implementation, though!

Dec 22, 2012 @ 2:07pm

The idea of the villain investing in preparation for his inevitable downfall is quite hilarious! I can't say I made enough for my villain to have a comfortable retirement though - he would probably have to move into his evil son's basement. If this was developed further I'd like to see the hero unable to attack my lair until he reaches a certain level.

GameRespect says ...
Dec 22, 2012 @ 5:10pm

I love the aesthetics!

StMatn says ...
Dec 22, 2012 @ 9:40pm

It's difficult, but fun to play. Nice execution of RTS.

aare says ...
Dec 26, 2012 @ 2:38pm

Nice and funny, I like when the hero heals by drinking :P
P.S. Love your avatar :D

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]