December 14th-17th 2012 :: Theme: You are the Villain

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You are LunchLady

by nimblegorilla - 48 Hour Compo Entry

Edith is the brand new Lunch Lady at Tweedsville Municipal.

Gather your collection of industrial food machines to create meals for the children.

"You are the Lunch Lady" currently more of a toy interface than an actual puzzle. I ran out of time to create interesting food machine layouts, but you can still move pieces around and see how high you can score.

Downloads and Links




zachstronaut says ...
Dec 17, 2012 @ 6:29am

Very cool. It is like a multi-sourced Pipe Dream in a way. I tried out every component I could find. No modifier for the yellow source? Seems like you get extra points for adding extra pipe (makes sense).

I would have liked more feedback from clicking the Finalize button. It wasn't obvious to me at first that anything happened. Took me a few tries to notice the score updating.

It would also be great to see the liquids flowing.

I enjoyed being able to just play with the different components until I ran out of cash. Much more casual than Pipe Dream where you are on a timer. That was nice to learn the new aspects of your game. For replay though, probably too casual and needs more challenge. As you said: more of an activity at the moment.

quantumryan says ...
Dec 18, 2012 @ 3:58am

It took me a while to understand how it works. Once I got that the arrows showed direction, I tried some crazy path food processing.

Its the start of something. With a little wrapper, you could make some fun build puzzles. Do it under some $ and you've got some challenges.

Dec 18, 2012 @ 4:51am

Very steep learning curve, could use a better tutorial for a short game.

JesterBLUE says ...
Dec 20, 2012 @ 3:28pm

I swear one time I snuck into the back of my high schools kitchen and saw nothing but pallets of giant bags labeled SOY COLOR 13 TEXTURE 2 and SOY COLOR 4 TEXTURE 7 and so on...

hnjslater says ...
Dec 22, 2012 @ 3:56pm

Pretty good concept

ceronman says ...
Dec 28, 2012 @ 4:53pm

Interesting concept. I was hard to learn how to play. More machinery would have made the game funnier. I had to turn off the music because it was driving me crazy.

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