December 14th-17th 2012 :: Theme: You are the Villain

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Your Mind Hates You

by Peltast - 48 Hour Compo Entry

"Your Mind Hates You" is a text-based game where you're playing as your own brain; specifically, the part of your brain that is purely negative and loves to berate you. Your goal is to demoralize and beat down yourself until breaking point.

Lower your health to zero, and you'll be able to take an action that finishes the scenario.

NOTE: If you want to leave a scene in the middle of it, just type "exit".

Downloads and Links




Dec 17, 2012 @ 7:45am

Awesome. I fear it is too close to my finals experience, so I will have to play it after I'm done :p

SkyWolf says ...
Dec 17, 2012 @ 11:36am

Upsetting that he doesn't understand "LEROOOOOY JENKINS" :D on a serious note, i liked it a lot but i'm bad at playing it, maybe you should give some tips instead of "I don't understand". :P

goerp says ...
Dec 17, 2012 @ 11:37am

This was hard. I couldn't get him to jump.
I like the concept. The graphics were OK and sound is not really necessary for a text bases game.
When I read the instructions I thought 'will the program understand me?" and it didn't most of the time.

kroltan says ...
Dec 17, 2012 @ 11:41am

I feel so limited on what the dude understands, but nice idea.

spolvid says ...
Dec 17, 2012 @ 11:41am

Really creative interpretation of the theme, but in practice it's more frustrating than anything because so few commands are recognized. Would like to see this concept expanded with more development time so that it understands more.

raincole says ...
Dec 17, 2012 @ 11:47am

It's way too hard... I feel clueless after several tries.

LucaPavone says ...
Dec 17, 2012 @ 12:19pm

It was a little tricky to deal with the text parser, but it definitely was a morbid bit of fun. I got him to punch the computer in scenario 2.

dj_pale says ...
Dec 17, 2012 @ 11:56pm

Very creative, but too hard as others have pointed out

Gravity Games says ...
Dec 18, 2012 @ 12:37am

Its a nice start, but this game needs a lot of polish. It took a long time to figure out the stages, as the game really needs to recognize more phrases. The graphics aren't spectacular, but a text game doesn't really need them, so they aren't a problem. I did, however, really like the humor when you type something unexpected (and by that, I mean the you like poop from the screenshot...)Its an okay game, but it just needs so much more before it can become a great game.

MaTX says ...
Dec 18, 2012 @ 4:49pm

Cool idea. I like to talk with myself sometimes :)

xandy says ...
Dec 18, 2012 @ 6:49pm

i like the idea but i can only agree with the others that some tips or more sentences would be helpful.

Nolan C says ...
Dec 20, 2012 @ 9:02pm

It's just too hard to know what to type, unfortunately.

Dec 24, 2012 @ 5:15am

Your source code is fun. Looking at the keywords you have reveals a few ideas you didn't seem to get around to (or that I didn't quite find in the game.)

And now *I* am on the receiving end of an open ended game where the controller is everything you can think to input. :)

Peltast says ...
Dec 28, 2012 @ 10:01pm

Thanks! I've never had anyone refer to my code as fun! I found coding it to be fun, so maybe it carried over. You're right, some keywords are things I didn't get around to implementing in acceptable statements ("clock" for instance). Some are there, but in obscure ways.

The entire list of acceptable commands isn't actually visible in the source, since I used an embedded text file for that. If for some odd reason anyone's curious, I added an "Assets" download which contains it. It's not very flattering, but oh well.

Anyway I completely, 100% agree with all of the feedback here; the game is way too hard and unresponsive. This was my first text-based game, and I took the task of making a good text-parser way too lightly.

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