December 14th-17th 2012 :: Theme: You are the Villain
There are some in-game instructions.
~~ Basically the goal is ~~
Prevent people from being happy by distracting them with "evil" people beacons. But leave them uncertain and insecure, don't make them too sad. When the overall "mood" of the people is in this "uncertain middle area" your evil power will raise. Win the level by filling your power bar. Lose the game by losing all your power.
Unfortunately, even after hours of trying and testing, balancing is still quite off.
Sorry, no non-Windows version for now as there are some "interesting" problems with MyGUI.
Gameplay video: http://youtu.be/s6cn6a5i28c
Downloads and Links
Ratings
![]() | Coolness | 54% |
#135 | Innovation | 3.42 |
#169 | Audio | 3.00 |
#293 | Mood | 2.92 |
#538 | Theme | 2.81 |
#571 | Graphics | 2.37 |
#598 | Humor | 1.88 |
#600 | Overall | 2.56 |
#670 | Fun | 2.08 |
Comments
Interesting idea, but yup, the balance is leaning too far to "ehhh!!"
music makes this nice. Is there no way to remove a dot? ar r r g. if not, then you hvae to have it perfect. made it to wave 4 in 4:02 minutes.
yep, intentionally no way to remove dots. Mistakes can only be fixed by placing dots with different numbers (1-0) to push or pull "people". However it's quite difficult to distinguish between the different frequencies by looking at the pulsating waves.
Very interesting and different idea, but it felt a bit hard to play.
I passed the first level by "pushing" people away when they got stuck near my beacons, and then making them sad again (so evil!), which replenished my power bar.
On level two, though, this trick didn't work. I was "teasing" two of the white dots, by my evil bar kept falling.
If you can balance the game a bit more, this looks like an awesome entry in the making!
Thanks for the game!
Really nice idea, I really liked the mood of the game :) But it was a bit too hard I think
Quite a weird game. Neat idea, but I can't really get it to go anywhere.
Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.
One of the games on the weid side. The problem s, as yo already know, with balancing.
Music is nice, but I got a little confused when one dot stopped moving entirely when it turned black, and yet the other kept moving away from my beacons.
great idea, but very difficult to play.
the difference between people and beacons is very small, maybe make beacons circles, or a different color.
I had no idea which range of mood is the "uncertain" one, so I could not aim for it well, maybe mark the optimum with a line in the graphic.
Just a story idea: let the "evil beacons" be propaganda speakers - "make people follow your evil scheme but don't become to obvious"
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Interesting idea. The balance is quite off, to it takes time to get some results. Overall, nice entry.