December 14th-17th 2012 :: Theme: You are the Villain

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Prison Break!

by tnch4_ - 48 Hour Compo Entry

John Redneck, mass serial killer, decides to break out of prison. He decides he wants to get out in style so he wants to kill a 100 guards and collect their caps as proof (so he can boast to his serial killer bros). Anyway, with infinite ammo he sets out through the holding cells, cafeteria and finally the courtyard to escape.

Arrow Keys - Move
Down Arrow - Stand back
Z - Jump
X - Shoot

Made in Flash AS3 with Flashpunk library.

Downloads and Links




chrismwaite says ...
Dec 16, 2012 @ 9:14pm

Enjoyable game and I really like your graphics

tnch4_ says ...
Dec 16, 2012 @ 10:58pm

Thanks :)

namuol says ...
Dec 17, 2012 @ 8:23am

I like the pixels, but they really need some animation to come to life. I like how the "stand-back" mechanic feels.

amassingham says ...
Dec 17, 2012 @ 8:29am

Stand Back mechanic has a fun little bug where you can start moving before standing back, and slide along the wall all mysterious-like.

Neat little game, add in some smooth animations ala Superbrothers Sword+Sworc. and you'd have a really beautiful looking game on your hands.

LucaPavone says ...
Dec 17, 2012 @ 8:35am

It was enjoyable, but I didn't find myself making that much use of the stand-back mechanic since I'm too used to playing Super Crate Box.

tumoxep says ...
Dec 17, 2012 @ 8:56am


tim_u says ...
Dec 17, 2012 @ 9:26am

I really liked the "stand-back" feature. The levels and the fact that the guards don't shoot means that you can just find a spot and hold space until your quota is sitting on the ground.

adnzzzzZ says ...
Dec 17, 2012 @ 9:47am

Pretty solid and it sort of reminds me of Super Crate Box.

Dec 17, 2012 @ 10:23am

Like the stand-back mechanic, and the jumping around is pretty slick.

tompudding says ...
Dec 17, 2012 @ 10:37am

The graphics are lovely, nicely minimilast. The gameplay is pretty basic though, and I wished my gun had been a bit more reliably in terms of when it would shoot!

Meep says ...
Dec 17, 2012 @ 10:46am

I like the graphics, but they could have used some animation. The stand-back mechanic is a neat idea, but I feel it needs some limitations (not sure what, though).

munchor says ...
Dec 17, 2012 @ 10:57am

Very good game designing skills, well-drawn levels, the standing back is a great features, it's also super fun (5/5 fun).

jmk says ...
Dec 17, 2012 @ 11:13am

As others have said, the stand-back mechanic is really nifty. But since it was too easy to stand in one place and mow the guards down, I didn't really get to use it.

I think some improved guard AI could go a long way toward forcing me to use it -- but of course there ought to be some cost to it, as well.

Also, this must be a pretty nasty prison if every room has a bottomless pit! I kid, I kid. ;)

Drabiter says ...
Dec 17, 2012 @ 11:39am

Like the graphics. Lot easier than SCB because there're hotspots (stand there and just spam the shoot).

Peltast says ...
Dec 17, 2012 @ 11:52am

Surprisingly interesting. Generally you can find a place where you just hold 'shoot' and are invulnerable, but the catch is that you then have to go over and collect the hats while avoiding incoming guards.

I think there's way more room to explore in terms of the level design.

syawqy says ...
Dec 17, 2012 @ 12:27pm

remind me of supercrate box

Tifu says ...
Dec 17, 2012 @ 1:41pm

Too easy to just stand in one place and slaughter everyone, do the cops even shoot? They didn't seem to be in my play. Am added difficulty that I was almost expecting to happen, is if the cops could have picked up the hats they ran over on their way through the level, would have added some incentive to run around the level and not just spam one hiding spot perhaps.

ananasblau says ...
Dec 17, 2012 @ 2:12pm

Yay, prison break. I got one of those in the workings as well (branched from a cross country running game).

You're loosing on the mood, with no "we want out" shouts as background music. And I think much too often in a prison break story, movie etc. the prisoner is the good guy, no?

Dec 18, 2012 @ 10:18pm

Nice graphics, I liked the stand-back mechanic

Casino Jack says ...
Dec 18, 2012 @ 10:51pm

Looks great, pretty fun, but the enemies move a little too fast.

Komradus says ...
Dec 20, 2012 @ 10:34am

Cool graphics but pretty easy once you learn the guards movement paths + the best spots to stand.

Houly says ...
Dec 23, 2012 @ 4:57pm

Very Super Crate Box'ish. But a little bit easy. I like how the prisoner looks.

Tobias Wehrum says ...
Dec 23, 2012 @ 8:19pm

Nice idea. I especially like the stand back mechanic. I didn't need to use it though: There is no need to move through a level, and I can easily just stand at a safe spot, shoot everybody, and once I've shot enough, instantly collect all the caps I need to win the level.

The graphics are simple, but I quite like them. Regarding the audio: Good thing you've included at least the shooting sound effect! (I'm always amazed when somebody makes a shooter and doesn't include it.)

Good job all in all for 48 hours.

zenmumbler says ...
Jan 7, 2013 @ 5:10pm

Why don't the guards shoot back? I had no need for the stand back. Stand in sweet spot, hold fire, wait, collect, win.

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