December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

Mr. Fluffykins

by themindstream - Jam Entry

UNFINISHED. Plan to do post-deadline updates. But I stuck it out this time and it was a weekend well spent.

Mr. Fluffykins is your Right Hand Cat. Mr. Fluffykins has a tendacy to wander off into the dangerous parts of your Fortress of Doom. It's your job to send your minions to bring Mr. Fluffykins back.

This will probably cost you a few minions. Mr. Fluffykins seems to enjoy watching that.

Run instructions:

Source: Python 2.7.x and Pygame required. Run src/

Windows: Exe build comming soon.

Linux/Max: Binary build maybe coming soon.

Downloads and Links




Dec 23, 2012 @ 3:14am

Better luck next time.

TehSkull says ...
Dec 24, 2012 @ 5:15am

I'd be okay if all I needed was Python, but I'm not gonna get PyGame too. I hope you post a Windows build someday.

Jezzamon says ...
Jan 5, 2013 @ 1:17am

What do other people do that use pygame? Surely they don't just give out the source file

Jan 6, 2013 @ 7:13pm

I used pygame too and initially also just posted the source. There are tools for creating executables (py2exe, pyinstaller, cx_freeze), but I couldn't get them to work on Linux. In the end my girlfriend got pyinstaller to work on Linux, so we finally had a working exe file :-)

hnjslater says ...
Jan 7, 2013 @ 11:48pm

ld@hermes:~/ld25$ python src/
level-status : Expected exactly one starting level and found 0
Traceback (most recent call last):
File "src/", line 57, in <module>
from level import get_current_level, set_current_level_starting
File "/home/ld/ld25/src/", line 415, in <module>
File "/home/ld/ld25/src/", line 397, in load_all_levels
raise Exception("Unable to link levels together")
Exception: Unable to link levels together


You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]