December 14th-17th 2012 :: Theme: You are the Villain

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The Heroes' Menace

by Danilo Bezerra - 48 Hour Compo Entry

Hello guys, I am in my 2nd LD#48 participation, and this the 2nd game I ever made. I used LibGDX to make this, and I'm a total noob on this API but I'm happy with the result. Soon I will try to provide a html5 version.

The Heroes' Menace:

You are a terrible villain who kidnapped a princess, and you have to defeat the heroes who came to rescue her... But you are injuried and can only shoot one fireball per time, don't let them enter in the princess radius and don't confront them on close-quarters.

"It sucks to be the villain, because he never wins... but nothing prevents you from taking a few heroes together!"

Hope you enjoy!

Downloads and Links




ChainedLupine says ...
Dec 17, 2012 @ 4:50am

One fireball at a time really makes this a hard game! Seems like it would be easier to play with a gamepad versus a keyboard, though.

Prelucid says ...
Dec 18, 2012 @ 12:13pm

Couldn't run the java in windows or mac.

AumaanSnake says ...
Dec 18, 2012 @ 4:17pm

What is the version of Windows and Mac you're using?
I tested it only on Windows XP and OSX Snow Leopard.

Joncom says ...
Dec 19, 2012 @ 4:00am

Very cool idea. Nice work!

Prelucid says ...
Dec 20, 2012 @ 3:08pm

OSX Lion and Windows 7 64.

JFlegle says ...
Dec 20, 2012 @ 8:40pm

Nice game, I like your art.

ceronman says ...
Dec 20, 2012 @ 9:20pm

Nice idea. Fits well the theme and it's fun. Shots could have been improved though.

SimianLogic says ...
Dec 24, 2012 @ 7:41pm

Runs fine on mac for me (Snow Leopard)

Really cute style -- I wish it was mouse controlled instead of WASD, though. I had a really hard time getting the diagonal guys.

PaulSB says ...
Dec 24, 2012 @ 9:50pm

Very difficult to progress with only one fireball possible at a time, it soon becomes too much. But I liked it up to then, the sprites are nice.

zairon says ...
Dec 24, 2012 @ 11:05pm

I like the game a lot, but why not allow diagonals with a single key, like with the num pad? Or am I doing something wrong?

OU GDA says ...
Dec 25, 2012 @ 6:53am

Really hard game with only the single fireball, but a fun game. It would have been good to say what the controls are, but they were simple enough so not hard to learn. Also, it might have been my keyboard, but I couldn't hold the up/left arrows and shoot at the same time (The other directions were fine) making that direction kill me every time since trying to release both directions would make me jump to the top or left (Mouse controls would have been good).

fishbrain says ...
Dec 25, 2012 @ 4:33pm

Nice game, and nice concept. Bullet reload/regeneration was a little slow and made it difficult. Nice pics too.

juaxix says ...
Dec 25, 2012 @ 8:58pm

Good idea, need more development, continue ;)

Maple says ...
Dec 27, 2012 @ 3:48am

Pretty good, but when I got the hang of it I just couldn't die, lol. My wrists were starting to get sore around the 250 kill mark, so I stopped. The next step would be to make the game get progressively harder.

Also, something I like to do with point-driven games like this, is to multiply the score by itself, or something, so that you feel really boss when you get a big score, but it's only a little bit harder than getting something half the score.

Nice game.

Per says ...
Dec 27, 2012 @ 12:15pm

Simple but fun :)
Add a few more possible fire buttons. My keyboard doesn't seem to handle space + right + down :)

GameRespect says ...
Jan 1, 2013 @ 9:53pm

I like the aesthetic, though the difficulty escalates quickly. More variety in attacks and enemies would really benefit the game. Nice job!

RawBits says ...
Jan 7, 2013 @ 12:45am

First I thought 'nice gfx, this will be a good game' but then why should I hold down 2 keys to shoot diagonally when horizontally and vertically the goat stays there without holding any keys. Also the sounds are getting on my nervs.

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