December 14th-17th 2012 :: Theme: You are the Villain

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Dungeon Overlord: Master of the Queue

by bwdevel - 48 Hour Compo Entry

This is my 2nd official entry into an Ludum Dare Compo.

The game is simple and far from complete, but I think the foundation exists here for something really fun.

Big thanks to Squidi for the idea via his "300 Mechanics" site.

The only thing I didn't get a chance to attempt to tackle was music. Maybe next time!.

Post Mortem and Timelapse coming soon...

Downloads and Links




Tate says ...
Dec 17, 2012 @ 5:36am

I really like the mechanics of this and think it could turn into something so much greater. Totally see where you are going with it. Great job.

jahlgren says ...
Dec 17, 2012 @ 9:50am

This was fun untill I ralised that it did not get any harder?

odrega says ...
Dec 17, 2012 @ 9:55am

Very nice! And I for some reason especially liked the tutorials screen

svenardo says ...
Dec 17, 2012 @ 9:56am

Good concept!

madmaw says ...
Dec 17, 2012 @ 9:58am

Could do with some more monster types and increasing difficulty, but I'm a sucker for the dungeon-keeper genre

kroltan says ...
Dec 17, 2012 @ 10:26am

Definitively bring it outside Compo! More monsters and knights over time and different types of defenders would make this game better. Maybe traps too?

GameRespect says ...
Dec 17, 2012 @ 10:55am

The concept is awesome, more levels/enemies/traps and some light music would definitely make it shine!

patricklorio says ...
Dec 17, 2012 @ 11:00am

The game needs more options. Otherwise it's pretty good.

Dec 17, 2012 @ 11:12am

Nice concept! I'd love to see this fleshed out a bit after the compo :)
Right now it's real easy to just endlessly keep spawning skeletons without one knight ever reaching your treasure, so some more balancing would be cool :P
Oh, and I ADORE the help screen! :D

xgeovanni says ...
Dec 17, 2012 @ 11:13am

It's quite easy once you have the hang of it. Would be nice if there was some way to win, since I see no end in sight.

Meep says ...
Dec 17, 2012 @ 11:33am

Very nice concept! Not too much to do in its current state, but it has a lot of potential to be expanded on. :)

kannas says ...
Dec 17, 2012 @ 12:01pm

i like the graphics and the concept, even if adding a bit more difficulty could have been a good choice. i agree with the others. youy should upgrade this game outside of the compos :D

TheCze says ...
Dec 17, 2012 @ 3:06pm

Really liked the "not win" splash screen

Dec 17, 2012 @ 3:22pm

The game itself was fun in the first minute, then when you have 2 skeletons in the same place heroes can't get any further. Eventually I unlocked all 3 spots and filled them with skeletons.
Add more powerful enemies/defenders, and maybe a score, and you will get an awesome game.

Azlen says ...
Dec 17, 2012 @ 4:06pm

Very fun.

Edocentrique says ...
Dec 17, 2012 @ 4:35pm

It's good !

sclark39 says ...
Dec 17, 2012 @ 5:06pm

Good work. Similar idea to my entry. Yours is more of a tower-defense approach, mine more of an RTS. I played until I had 3 skeletons in reserve behind each door. :)

robashton says ...
Dec 17, 2012 @ 5:47pm

Good idea, it's a bit easy though.

I've fixed my game in the same way you fixed yours, which is to have two code paths for Chrome vs Everything else btw :-)

AlexFili says ...
Dec 17, 2012 @ 6:47pm

Wow, I like this very much. The only problem is that it gets a bit too easy later on when you've got the hang of it. If the enemy difficulty scaled more then it would be more of a challenge. Also need more monster types. But the system is great, please make a sequel!

Manest says ...
Dec 17, 2012 @ 7:33pm

cool game

Tapestry says ...
Dec 17, 2012 @ 7:34pm

Even though it's simple and easy, great job, really like your take on the theme and on the tower defense games gerne!

lucky.luddite says ...
Dec 17, 2012 @ 8:01pm

Great help screen.

Gornova says ...
Dec 17, 2012 @ 8:36pm

too easy, but I like it, well done in 48 hours!

Zazibar says ...
Dec 17, 2012 @ 8:51pm

Nice concept, could be developed further into something very interesting.

loren says ...
Dec 17, 2012 @ 10:13pm

cool game, dig the art and sound effects. I also like the queued minion system. Nice work!

Mythalore says ...
Dec 17, 2012 @ 11:17pm

Fresh if a bit basic gameplay with a nice art style.

enfyrneaux says ...
Dec 18, 2012 @ 12:11am

Deceptively simple. I like it.

amassingham says ...
Dec 18, 2012 @ 1:26am

Nice, fun, simple.
Maybe consider giving the players on skeleton to start?

Faust says ...
Dec 18, 2012 @ 3:28am

Simple but well executed game. It'll be even better with more variation.

EatenAlive3 says ...
Dec 18, 2012 @ 3:45am

Very nice -- I can see a potential for so much more, though! It needs to have a score at least, and a difficulty scale =p

KunoNoOni says ...
Dec 18, 2012 @ 4:10am

Very interesting game. I hope you make it bigger outside of the compo. Good Job on the foundation though! :)

rylgh says ...
Dec 18, 2012 @ 4:10am

very cool idea.

ethankennerly says ...
Dec 18, 2012 @ 6:03am

I quickly understood I was buying skeletons to stop the hero from getting to the gold. The layout was simple. Perhaps a twist at an advanced level to mix up the action would engage further.

boena says ...
Dec 18, 2012 @ 9:32am

Love the concept. Good job!

Husky says ...
Dec 18, 2012 @ 12:44pm

Simple but fun.

Blodyavenger says ...
Dec 18, 2012 @ 10:39pm

Pretty good concept. Too bad you didn't have time to take it further.

bigbadwofl says ...
Dec 19, 2012 @ 5:32am

Could use some more content but what is there works well and is fun.

DustyStylus says ...
Dec 19, 2012 @ 4:12pm

Nice concept, perhaps needs a bit of tweaking with the balancing? (I think I hit a saturation point where I was just adding to the first factory after a while). Nicely done though, good stuff!

GreenPixelDev says ...
Dec 20, 2012 @ 6:53am

Very cool concept and gameplay! You have something here with a lot of potential and I hope you continue building on it! :D

cwilloughby says ...
Dec 20, 2012 @ 8:33am

Mechanics are cool. Like the style. Like the sound. Like the graphics. More depth would be cool.

dekart says ...
Dec 20, 2012 @ 6:26pm

Nice one, especially the art is lovely

davidwparker says ...
Dec 22, 2012 @ 5:40pm

I died the first time not realizing what was going on, but other than that, great intro mechanics. It would be cool to introduce harder and harder opponents, upgrades, etc.

leafo says ...
Jan 7, 2013 @ 7:20am

It's a good idea, it's just that the game didn't seem to change. Enemies kept spawning at same rate, and I could keep them off forever.

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