December 14th-17th 2012 :: Theme: You are the Villain

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Two Souls

by chaosBrick - 48 Hour Compo Entry

Two Souls is a hybrid platformer and puzzler (maybe?), where you control your character as well as your own enemies.
Reach the end of a level to get warped to the next, but don't let an enemy touch it!

Just after submitting, I was able to find a way around the wall jump glitch. I then waited a bit for more critics about the game to upload a fixed postcompo version which you can play it here:

It has also more solid speed (feels less slippery) and two fixed bounding boxes (Spike and Portal, both were twice as big as they meant to be ._.)

Make sure to rate the actual entry please, though.

Downloads and Links




deathray says ...
Dec 17, 2012 @ 6:00am

Great concept (were you planning for parallel worlds?), and I love the way the people die.
I had a real hard time jumping over the triangles in the second board though.

loren says ...
Dec 17, 2012 @ 6:38pm

Great sounds and fast responding controls!

zimra says ...
Dec 19, 2012 @ 11:53am

Nice concept and gameplay !

Dec 19, 2012 @ 9:23pm

very cool concept and very evil! I think the movement needs a little deceleration, because it feels too slippery to be very fun. But I can see it being *very* fun! Top marks for innovation and theme

Dec 20, 2012 @ 5:57pm

I beat it! Excellent game and concept. Just a few bugs but awesome gameplay.

ceronman says ...
Dec 20, 2012 @ 5:59pm

This is a hard game. But it's very fun. I would improve the controls, acceleration makes movement very hard. Also doesn't fit so well with the theme. Nice work!

hypp says ...
Dec 20, 2012 @ 6:01pm

Nice but hard!

DaGamesta says ...
Dec 20, 2012 @ 6:02pm

Nice game concept. I don't like how slippery it feels, but aside from that, each level was rather interesting, building off of other concepts and adding new concepts. A bit difficult, but very interesting. Keep up the good work.

CireNeikual says ...
Dec 20, 2012 @ 6:04pm

I like the concept! The death particle effects look very nice. The controls were awfully slippery though. Also, are you supposed to be able to wall jump? I was able to skip large portions of levels by hugging a wall and pressing jump in order to float to the top.

JFlegle says ...
Dec 20, 2012 @ 7:13pm

I like your idea, the controls are too loose for me.

dek says ...
Dec 25, 2012 @ 1:56pm

After spending 5 minutes trying to get behind the first triangle, I gave up. Sorry but I think its start is way to difficult.

Jan 4, 2013 @ 7:51pm

Nice music!

azurenimbus says ...
Jan 5, 2013 @ 8:26pm

Jesus, the controls need to calm down a bit! :) But at the same time it created this nice, frantic pace.

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