December 14th-17th 2012 :: Theme: You are the Villain

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Mothership: The Sequel

by youdonotexist - Jam Entry

Due to the incredible popularity of Mothership: The Original, the developers at TDG! Studios were obliged (undoubtedly by gun point) to create a sequel. There was just one problem: everyone died in the first game when the Sun exploded, annihilating everyone the the solar system.

In a desperate attempt, one designer asked the question: "Can't we just make the same game from the Mothership's perspective?" And that is how Mothership: The Sequel came to be.

Controls are simple: The purple ship on the right is the Mothership. The green circles on the Mothership are your minions. Click on a minion and drag toward the Hero ship (left) and release. Continue doing this until the Hero is dead. Collect the health boxes in-between rounds by flinging Minions at them. Repeat until game is beaten.

Thanks for playing!

Downloads and Links




Shugor says ...
Dec 19, 2012 @ 2:27am

A pretty basic idea, but entertaining nontheless. The game has a nice difficulty curve, and actually requires thinking to beat, rather than just minion-spamming. It's a little hard to pick up those health boxes in-between, making it even more challenging. I haven't gotten good enough at it to get too far yet, but it seems like a great game!

Rabbits... says ...
Dec 19, 2012 @ 6:17am

Path following was excellent, but it just took a moment to get acquainted with, overall great graphics...

raincole says ...
Dec 19, 2012 @ 6:19am

fun, and more strategical than I expected.

bigbadwofl says ...
Dec 19, 2012 @ 6:33am

I loved the click-and-drag to draw your flightpath idea. Well done.

Mezzomatto says ...
Dec 19, 2012 @ 7:25am


blob says ...
Dec 19, 2012 @ 7:39am

Damn you Greyson ! I will be back !

tim_u says ...
Dec 19, 2012 @ 7:51am

I enjoyed the idea of the draw line mechanic, but it felt to slow to use. Maybe that is just me though. Otherwise I enjoyed the variety and progression of the enemies. Oh, and the health packs weren't clear the first time I encountered them.

psychopsam says ...
Dec 19, 2012 @ 8:29am

Great concept! I liked the touch screen feel to it. I got to Hero Goat. Easy to play, and pretty easy to master. A refreshingly polished game.

jerrre says ...
Dec 19, 2012 @ 8:44am

This game is pretty fun to play, seems made for touch screen. Some small comments tho:
I can allready hit an enemy before it is in view with the bullets i collect health with. Also the other way around, if an enemy is dead he still can kill me (may be intended)
also i did not find a way to restart with out refreshing

but i really liked the game play

lotusgame says ...
Dec 19, 2012 @ 8:44am

A game that works and with a challenge that gets harder after each lvl, thats nice :)
I hope you port this to mobile, will be more fun on a touch screen !

Bloodyaugust says ...
Dec 19, 2012 @ 5:41pm

Nicely done! The tablet port is especially awesome. Plus, you used my name in your game, so that was hawt.

Rex Peppers says ...
Dec 20, 2012 @ 9:58pm

Nice job!

blob says ...
Dec 21, 2012 @ 12:02am

Hahaha ! @Bloodyaugust

StMatn says ...
Dec 21, 2012 @ 2:38am

Amazing game! I've tried to master it for about an hour. Maybe I should use a proper mouse rather than a touchpad... I think it's highly addicting, although I join blob's rage about Greyson :D Would really like to play it on android.

Dec 21, 2012 @ 5:06am

Nice idea, I think it might be interesting to play this with touch gestures.

Bloodyaugust says ...
Dec 21, 2012 @ 8:50am

You put me in it, so big plus there. It was even more amazing on the tablet!

goulding57 says ...
Dec 21, 2012 @ 9:37pm

Great idea for the theme. Hard game, great learning curve. Would like to see it polished, would be way fun with touch gestures.

Hatscat says ...
Dec 21, 2012 @ 9:57pm

Fun and nice, well done!

Dec 21, 2012 @ 10:15pm

Nice game. The idea is really good.

zatyka says ...
Dec 22, 2012 @ 12:32am

Very fun and simple. I wished there was some more blank space on the top, left, and bottom so the paths wouldn't need to go off the screen.

Crowbeak says ...
Dec 22, 2012 @ 12:57am

Turns out your game punishes people who don't use their browser fullscreen. I didn't find this out until I accidentally grabbed the edge of the window when trying to grab what I thought was the only bullet (the front one). I wonder how many other people just tried to play your game without seeing that screenshot and also had that problem? And what about people with lower resolution monitors?

youdonotexist says ...
Dec 22, 2012 @ 2:28am

@Crowbeak: Yeah, I had some issues with getting the full-screen web player to play nicely with fullscreen. If the windowed version is too small/large, you can do a ctrl+ or ctrl- to shrink/grow the screen (click on the whitespace around the game window to give focus to the browser).

There's also a later build that changes to 4:3, since that provides a more consistent resolution between the two:

Dec 22, 2012 @ 3:10am

I really like the idea of this. It begs to be played on a touch screen. I found the audio to be really irritating though, especially the relentless hero firing sound.

sclark39 says ...
Dec 22, 2012 @ 3:50am

I've seen this idea a bunch during this LD, but this is probably the most unique implentation. I love that you can draw the path of hte bullets. It would be cool to have more options on how to draw (symmetry/reflection mode for example to fire more than one at a time). This idea definitely has potential, and did a good job of prototyping the concept. :)

Dec 22, 2012 @ 4:16am

The way the difficulty scales works quite well. It forces the player to use different strategies in order to progress. Nice work!

deathray says ...
Dec 27, 2012 @ 5:06am

This is a very complete game! It's easy to learn, hard to master. I only wish there were some explosions, and maybe some power-ups.

eli says ...
Jan 5, 2013 @ 8:41pm

Awesome!!!! Not an easy game, but lots of fun to fling minions at the good guy. Great graphics, ship names, music, AI behavior .... everything is great.

Really loved it.

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