December 14th-17th 2012 :: Theme: You are the Villain

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by gritfish - Jam Entry

First, pick your hero, victim, and villain characters (you can be man, woman or goat!).


I ran out of time, so here's what's missing:
No sound
No score display
No indication of what you're holding

Game now reloads after win/lose screen (thanks Marco Jonkers)
You can hold the arrow key to keep moving in a direction (thanks Flai and rinaka)
When you get caught by a hero, all heroes are cleared from the screen to stop them getting you again as you respawn (thanks rinaka)

Downloads and Links




Flai says ...
Dec 17, 2012 @ 5:48pm

I liked it, but moving felt a bit annoying because it didnt move continuously

Marco Jonkers says ...
Dec 17, 2012 @ 5:50pm

Too bad I need to refresh if I lose. Fun game otherwise.

rinaka says ...
Dec 17, 2012 @ 5:58pm

Beautiful pixel graphics! Also, I like that you can select the villain and hero in any combination of women, men and goat.

Took me a little while to get used to the tile-based movement. Also, sometimes the heroes spawn too close and grab you right away. On the other hand, I loved it when a hero saved a victim just before the train reached them.

gritfish says ...
Dec 17, 2012 @ 7:06pm

I've put up a quick update - you no longer need to refresh to restart the game (it just goes back to the start screen on its own)

madmaw says ...
Dec 17, 2012 @ 7:24pm

A really beautiful little game

Cambrian_Man says ...
Dec 18, 2012 @ 1:21am

Loved the graphics and I'm partial to tile/train games. Sometimes the hero would drop right on my head, and at first I found it hard to figure out where the tracks needed to start and stop.

zachstronaut says ...
Dec 18, 2012 @ 4:33am

Nice work!! You got much farther on graphics than I did, they are great. You've also introduced this frantic arcade element instead of going with a pure Pipe Dream clone like I did. How do you get a train to run on the tracks?!

Dec 19, 2012 @ 9:27pm

Damn cool!!! Full marks, all over the place!

chambers says ...
Dec 22, 2012 @ 6:55am

Humor and presentation was awesome (especially the winning screen)

You can say the game has two parts: one in which you complete the train track and one in which you tie the victim to the rails and make the train run over him/her. In the first part, I felt there was no way to lose. It's more of a sandbox game in which you can build tracks in the way you like, using the given resources. Getting hit by a hero didn't penalize me in any way...

In the second part, it's somewhat easy to grab the victim and place them right in front of the train before he or she can be saved by the hero.

I loved the fact that you can select the gender (and well, species) of the hero, victim and villain.

TyrusPeace says ...
Dec 22, 2012 @ 7:22am

The movement is a bit too slow, which makes the controls overall pretty frustrating, but I do really like how you made this concept into a speedy action puzzler :).

Nice graphics and style! Some sounds really would have helped, and perhaps making the spawn points of the start/end of the track non-random would have helped, too. You could start them near each other the first time and further apart for subsequent "levels".

Well done!

Houly says ...
Dec 23, 2012 @ 7:09pm

Feels very polished! It's kinda tricky to tie the victim to the road und build it at the same time. But fun!

StMatn says ...
Jan 7, 2013 @ 12:46am

Cool idea! Was really fun to play. Good job

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