December 14th-17th 2012 :: Theme: You are the Villain

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by calzoneman - 48 Hour Compo Entry

GitHub repository available at

The Windows release was built with a pygame2exe script from

All other releases are Python source files.

Earthmageddon was created and tested with Python 2.7. See for information on downloading and installing Python.
Most *nix distributions have python in their package repositories.

Earthmageddon was built with the Pygame library. For information on
installing this library, see

To run Earthmageddon, either run the executable ./ (assuming
/usr/bin/env python evaluates to your Python 2 executable), or run

The object of the game is to destroy the world. Shooting at the world will
destroy chunks of it. When all chunks are destroyed, the game is over and
you win. Every several seconds, the world will regenerate a layer past your
deepest hit. Enemies will spawn (red triangles) and shoot at you. Avoid
their bullets, or else you'll lose health and die. Colliding with an enemy
will kill the enemy and inflict 5 damage on yourself. You have 2 lives,
each with 20 health (bullets do 1 damage each). Enemies have 5 health. If
you die, you will respawn after 3 seconds.

To move, use WASD. Click the left mouse button to fire. Click and hold
to fire repeatedly. The direction of the emitted bullets is decided by
the position of the mouse cursor relative to your character (the UFO).

Please report bugs to

This code is licensed under the Creative Commons Attribution-NonCommercial
3.0 License. See LICENSE for full license details.

Downloads and Links




enfyrneaux says ...
Dec 17, 2012 @ 5:33am

Very clever design. I liked the tunneling aspect!

awppy says ...
Dec 17, 2012 @ 9:46pm

Wow, this game is actually very fun! And kudos to enfyrneaux for the tunnelling comment. It comes in handy.

Enemies have the perfect level of persistence. The longer I try to ignore them in favour of finishing off the last little island on earth, the more of a problem they become.

The only complaint I have from a gameplay perspective is enemy spawn location; it appears to be completely random, so if you're unlucky an enemy will spawn on/right next to you for some quick damage.

It's very fun though - I found myself playing through it multiple times

Dec 18, 2012 @ 8:09am

You can continue to shoot even after dead. The concept is neat, though I agree it doesn't feel good to have an enemy spawn on top of you while you are kiting everyone else.

calzoneman says ...
Dec 19, 2012 @ 7:59pm

@Monxcleyr Productions good catch, I never thought to try shooting while dead.

@awppy Yeah, it probably would have been a good idea to implement some sort of minimum safe radius around the player where they can't spawn.

Gazok says ...
Dec 19, 2012 @ 8:22pm

Difficult and very fun! It reminded me of Curiosity, but in a good way :P

Ed Okonik says ...
Dec 19, 2012 @ 8:28pm

Well balanced and fun

h8urf8 says ...
Dec 19, 2012 @ 8:29pm

As said above the difficutly is perfectly balanced.
Pretty fun game to play.

And with the destruction of earth, universe is finally mine.. wait, what?

Mago says ...
Dec 19, 2012 @ 8:32pm

Simple but fun. Nice idea, thanks to regeneration of the world game is chalenging.

someone says ...
Dec 19, 2012 @ 8:35pm

Yay, square earth. Good fun.
Didn't realise I could kill enemies at first, ended up dodging loads of bullets.

strong99 says ...
Dec 19, 2012 @ 8:37pm

With the Earth destroyed the universe is mine? :0 I didn't notice the planet regenerated until it was too late :P haha, took some time ^^ Fun game :)

h.attila says ...
Dec 19, 2012 @ 9:05pm

Fun little game.

Cyboot says ...
Dec 20, 2012 @ 6:35pm

nice game.
I was a little confused at first when the land started to regenerate, but it made the game more interesting and harder to win.

good job.

Dec 22, 2012 @ 11:53am

That was so hard, but I did it!

My strategy was to first dig a tunnel to the center of the world, then repeatedly circle it, avoiding enemy bullets until I destroyed it all.

Experienced some slowdown toward the end which really added to my anxieties!

In the future you might want to write shorter game descriptions. Most of that information isn't necessary to enjoy the game!

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