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    Ludum Dare 25

    December 14th-17th 2012 :: Theme: You are the Villain

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    Fortress Keeper - CMaster - 48 Hour Compo Entry

    A defence game, where peasants attempt to overthrow you, the cruel, overtaxing lord of the fort.

    Didn't have time for sound, traps or escalating difficulty, but the core game is there. Hope somebody can get some fun out of it.

    View CMaster's journal. | View all entries by CMaster




    CoffeeOnimal says ...
    Dec 17, 2012 @ 12:28pm

    Nice concept. A little hard to tell the difference between units, and also had a few "swordsmen" kill my shields with arrows. Good start, I think you could definitely make something out of this.

    Arowx says ...
    Dec 17, 2012 @ 2:51pm

    Nice. Needs a move to command for the defenders.

    ElScootro says ...
    Dec 17, 2012 @ 2:52pm

    Good work! Fun and playable. I was a little confused by the starting viewpoint, I didn't realize where my villian was for a bit.

    Aswissrole says ...
    Dec 17, 2012 @ 2:55pm

    You're onto a really good game here. I would love to see you further develop it. At the moment it is quite nice but repetitive and full of bugs.

    CMaster says ...
    Dec 17, 2012 @ 4:37pm

    @Aswissrole I'm sure some of them will become obvious if I plau a little more, but mind listing the bugs you found (can email them to the contact details on my site if you like)

    jerrre says ...
    Dec 17, 2012 @ 5:18pm

    A death sound or animation would really help get you more in to the game i think

    gilesa says ...
    Dec 17, 2012 @ 5:19pm

    The interface for buying units is a little cumbersome. The buy button feels unnecessary. It would be a lot quicker if just clicking on the unit type would buy it. But otherwise, good job!

    Zazibar says ...
    Dec 17, 2012 @ 5:46pm

    Neat concept and makes for a fun little game. Further development could lead to something great.

    CMaster says ...
    Dec 17, 2012 @ 5:56pm

    Yeah, definitley. Don't knw much about animating yet though, and ran out of time for sounds.

    Yeah, that was a reason for that originally, but I forget what it was now. Definitely worth looking at replacing.

    bigbadwofl says ...
    Dec 19, 2012 @ 5:33am

    Just needs a few little enhancements and this could be a very cool game. Still, had fun with what is there already.

    Mago says ...
    Dec 19, 2012 @ 7:55pm

    little bugy but still fun game

    someone says ...
    Dec 19, 2012 @ 8:01pm

    There is no text in the linux versions which makes it tricky to play.
    Good start though.

    CMaster says ...
    Dec 19, 2012 @ 10:19pm

    Details on bugs would be good
    Ouch, that's pretty serious. I just used standard Unity stuff - is it possible you are missing some common fonts? Any idea what fonts WOULD be a good idea to use?

    Codexus says ...
    Dec 20, 2012 @ 12:49am

    Mice little tower defense!

    cwilloughby says ...
    Dec 21, 2012 @ 12:25am

    Concept is cool. The controls are pretty rough. Scroll was inverse of what I expected, and took too much effort. Placing units felt like it could have been 1 click instead of the extra buy button. Overall good work - keep it going.

    AlexFili says ...
    Dec 26, 2012 @ 10:29am

    The animation of the arrows is great, and I like the way the units move. My main criticisms are the lack of instructions, no option to speed up the game or call waves early. It's a great little game though, good job :)

    wademcgillis says ...
    Jan 2, 2013 @ 6:35pm

    This is great. I spent a while playing this, but was disappointed by the lack of a timer or some sort of score.

    CireNeikual says ...
    Jan 7, 2013 @ 1:25am

    Fun game! I noticed that I cannot seem to buy items if I have exactly the right amount of gold though.

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