December 14th-17th 2012 :: Theme: You are the Villain

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by Sylence - 48 Hour Compo Entry

You are a convicted criminal and your goal is simple: Escape the prison. Sneak your way to the exit but don't let the guards see you.

WASD to move
Hold space to open doors

Visual Studio 2012

Written in C# with the help of XNA (Runtime included in download package)

Downloads and Links




h.attila says ...
Dec 17, 2012 @ 9:38am

The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me.

kevincorrigan says ...
Dec 19, 2012 @ 7:00pm

Nice game, but it is annoying that it ends as soon as your seen.

calzoneman says ...
Dec 19, 2012 @ 8:02pm

I like the idea of escaping, but I wish there was an easy way to start over when you get caught. Also the collision detection seems a bit strange.

Beerman says ...
Dec 19, 2012 @ 9:01pm

Collisions seem a bit off and it could do with some warning of when the guards are about to turn to give you a chance to hide.

zenmumbler says ...
Dec 19, 2012 @ 9:02pm

In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall.

otus says ...
Dec 20, 2012 @ 6:37pm

The idea of game is good, but the collision and the path to escape need to be improved. Good work, cool game!

Encircle says ...
Dec 22, 2012 @ 1:24pm

Cool idea, but tiling system is horrible and guards move way too slow to enjoy the game.

AdricZero says ...
Dec 28, 2012 @ 12:40pm

Like the concept. Couldn't get past guard, or I was too close to him. I also had to quit and restart application to restart game.

Retrac says ...
Jan 1, 2013 @ 3:33am

I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions.

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