December 14th-17th 2012 :: Theme: You are the Villain

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On the Run

by spacechase0 - 48 Hour Compo Entry

For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!

You are the red car, the police are purple.

Skip the intro screen for now, nothing happens there.

AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.

I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.

Known bugs:
The traffic cars sometimes miss their turn and go off-road.

Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?

I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P

NOTE: This screenshot is on the hardest difficulty. :P

Downloads and Links




Dec 17, 2012 @ 5:18pm

it was fun

lorancou says ...
Dec 17, 2012 @ 5:27pm

Yey! Scored 19 in hard :)
Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?

zenmumbler says ...
Dec 17, 2012 @ 5:31pm

OK proof of concept. I'm trying to get the code to compile here with Clang on my Mac. Which version of SFML are you using 1.6 or 2.0 pre? I'm also missing util/Math.hpp and util/String.hpp. Are these yours or from another lib?

spacechase0 says ...
Dec 17, 2012 @ 6:35pm

lorancou: Thanks. :) But yeah, I'm quite happy with the "art", even though everything uses polygons without textures (text doesn't count :P).

I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).

zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.

The other library (although it is mine) is here:
When I was trying to get it to work, most of what I had to change in the utilities was related to my use of "auto" and using a string instead of std::string::c_str() for the std::fstream constructor.

HardScore says ...
Dec 17, 2012 @ 7:13pm

i like the idea :)

Dec 17, 2012 @ 8:03pm

I liked the style, the chasing is pretty fun.

Mava says ...
Dec 17, 2012 @ 10:07pm

Its micro-machines! Yay!

iiAtlas says ...
Dec 18, 2012 @ 3:19am

Fun "arcady" game, easy to pick up and play :D

zompi says ...
Dec 19, 2012 @ 8:50pm

Rather difficult game, simple in idea but great in gameplay. And it has randomly generatet levels! Awesome. Btw. there should be theme from Benny Hill :D

h.attila says ...
Dec 22, 2012 @ 3:58am

It's simple but fun.

Dec 23, 2012 @ 8:24pm

Very nice, it's like a mix of snake and pacman

AdricZero says ...
Dec 28, 2012 @ 2:00pm

controls were a little difficult for me.

Aslai says ...
Jan 5, 2013 @ 1:32am

Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.

delpes says ...
Jan 5, 2013 @ 1:35am

Fun :) Score 18 on normal

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