December 14th-17th 2012 :: Theme: You are the Villain

Back to Browse Entries

Happy Little Murder Friends

by farmergnome - 48 Hour Compo Entry

My second LD48 entry...

Rampage through a list of towns with different ways to play, do you play the psycho gunman that unloads on crowds in the open? Or a bruiser who beats his victims to a pulp melee weapons in the alleys? An explosive expert who sets up the perfect explosion then ducks away?

Choose between 5 serial killers, each with there own perks and an array of weapons and fetishes to help your rampage. Get revenge.... Have fun. In that order.

CONTROLS - [WASD to move, Left Mouse button to fire, Right Mouse button to use fetish]

GOAL - Target kill highlighted victims in each town, reach the kill quota to unlock the next town. Avoid murdering people who aren't your target as it will alert police.

TIPS- Shoot / Punch Dumpsters for a high chance of weapon drops.

Pick the right fetish for the right character, some combinations are better than others.

Avoid shooting if you have to, it alerts the crowd much quicker than melee attacks.

If you are wanted, you can hide in a house and eventually the law will give up.

Leave your targets inside houses until last, they make for easy pickings as there is only one path of escape.

Downloads and Links




dan.jeffrey says ...
Dec 17, 2012 @ 3:42am

Wow! Amazing job!

Datw says ...
Dec 17, 2012 @ 4:17am

Awesome, but a bit too hard. (But still awesome)

EatenAlive3 says ...
Dec 17, 2012 @ 4:35am

Wow! Awesome! I honestly had no idea what was going on sometimes, but awesome :D

Jiggawatt says ...
Dec 17, 2012 @ 4:39am

Whoa. This has plenty of content for a compo entry. And it wasn't for nothing, this is great fun to play.

farmergnome says ...
Dec 17, 2012 @ 4:56am

Cheers guys, it maybe a bit hard, I am not sure if I will continue this post - competition at this stage, shall see I guess.

@Jiggawatt - yea there is tons to do, though I had an easier time than my previous entry (Soul Jar) Which had a lot of bugs related to the platforming/physics. I used box2d this time through which allowed me to focus on mechanics rather than shit breaking.

Jigxor says ...
Dec 17, 2012 @ 5:09am

This is awesome! Really fun to play and beautiful graphics too. Great job!

angelk says ...
Dec 17, 2012 @ 6:30am

This was great, gave me the feeling of rampaging through GTA1/2, but with a much needed increase in speed. I loved the cars piling up, and I also loved running through traffic. The character selection and special skills were a nice touch; great job.

Ashkin says ...
Dec 17, 2012 @ 8:10am

Awesome game, amazing what you've done is such a small amount of time. It's fun, it has a good aesthetic- the music is a little repetitive though.

namuol says ...
Dec 17, 2012 @ 8:14am

Best entry I've played so far -- it was really hard to put it down! I don't really have any complaints. Definitely gonna check out the rest of your work. Cheers!

bigbadwofl says ...
Dec 17, 2012 @ 11:32am

Very well done, I enjoyed it a lot.

Tifu says ...
Dec 17, 2012 @ 11:51am

This is awesome! Love the music, love the variety of weapons, it's super fun. Is your progress supposed to save? It didn't seem to, but I only closed the program because it seemed to crash (I was unable to select a 'fetish' after unlocking them all) - aside from that little bug this is great! :D

farmergnome says ...
Dec 17, 2012 @ 12:02pm

@Tifu The game doesn't save data after quit, I kind of ran out of time on that one, might add it if enough people request it....

SaintHeiser says ...
Dec 17, 2012 @ 2:49pm

Excellent work! I love that game =)
Visuals are impressing my mind!

HardScore says ...
Dec 17, 2012 @ 2:50pm

Amazing graphics and gameplay!

zenmumbler says ...
Dec 17, 2012 @ 2:52pm

Visions of Smash TV. I had no idea what was going one but I assumed it was cool. Nice visual and sound style.

Tobias Wehrum says ...
Dec 17, 2012 @ 3:31pm

First impression: Half a second into the game, I get run over by a truck, haha. Strangely, I quite enjoyed that experience. Starting again.

I really like the polish you put into the game. It doesn't really look like a prototype! And the character selection doesn't just work, it also looks awesome to boot and sets the mood quite well. Oh, and the controls are so tight, I love it. (And you have different second skills and multiple weapons? If you discovered a time machine, I'd like to use it too please.)

tommycreo says ...
Dec 17, 2012 @ 4:13pm

Really awesome game, and graphics are sooo cool. Reminded me of my favorite GTA 2.

amidos2006 says ...
Dec 17, 2012 @ 7:55pm

As usual you are amazing :)

Nik says ...
Dec 17, 2012 @ 10:29pm

I found the whole concept really enjoyable, nice work.

farmergnome says ...
Dec 18, 2012 @ 8:53am

Cheers guys, does anyone actually want a post LD version?

SonnyBone says ...
Dec 18, 2012 @ 9:22am

OK so this is brutally awesome on every level. The fact that this is a 48 hour game is ASTOUNDING. Everything about this is stellar. Seriously. One of the best I've ever seen and I've been doing this for a while. It's tightly woven together. The aesthetic is very even throughout. The random generation and palette changes are refreshing. The gameplay is fun and you have a reason to keep going ... to unlock new fetishes. It IS a bit like Retro City Rampage, which is the only 'drawback' but really... how can that be a drawback? It's hilarious, fun to play, awesomely addicting, and a feast for the eyes. PERFECTION!

SonnyBone says ...
Dec 18, 2012 @ 9:26am

OH AND I FORGOT TO ADD... the random collision of traffic is the funniest thing I've seen in forever. The randomness creates great moments that you just can't recreate with a script. The beauty of how the randomness flows together with the visual style is what makes this so memorable. OK I'll stop slobbering all over this and go play something else for a bit. :)

Per says ...
Dec 18, 2012 @ 9:59am

This was really fun!
Great graphics and such varied gameplay. Very well done!

Slushy says ...
Dec 18, 2012 @ 1:11pm

good shit Paul

Sanguine says ...
Dec 18, 2012 @ 2:09pm

This game is great! I really love the graphics, but it could be a bit more clear in what's going on.

BenW says ...
Dec 18, 2012 @ 2:27pm

Really great game it took me a while to get a good feel for it and I'm still not sure which weapon pickups are which but it makes me want to play more.

dx0ne says ...
Dec 18, 2012 @ 2:48pm

Hard in a good way. So much polish. Definitely one to get back to from time to time.

farmergnome says ...
Dec 18, 2012 @ 2:58pm

Cheers guys, I had a bit of time this arvo to start work on the post competition version, I will upload it tonight my time - expect full new set of music/sound - online high score boards, new tweaks and much needed fixes. I am taking feature requests if anyone has anything they would like to see?

tompudding says ...
Dec 18, 2012 @ 3:02pm

Absolutely stunning for 2 days work, such an impressive aesthetic, and a fun game to boot! My favourite game so far.

Meep says ...
Dec 18, 2012 @ 6:52pm

A beautiful and well implemented idea. :) Great work!

Dec 18, 2012 @ 7:19pm

Soul Jar was the most memorable game from the last LD for me, (not sure if it was the best or not, but definitely most memorable. I still think about the aesthetics and mood of that game often when I'm making my own stuff), but this game is WAY BETTER. This is an incredible game even if there was a several month development cycle. The feel of the controls, the graphics, sounds, customizability, progression...Everything is incredible. You're my Hero.

rubna says ...
Dec 18, 2012 @ 7:45pm

Dude, you are one great game dev!

Ardale says ...
Dec 18, 2012 @ 8:22pm

Oh man this is GREAT!! Congrats

7heSAMA says ...
Dec 18, 2012 @ 10:43pm

The death and destruction that occurs when cars are involved is... very amusing.

Mava says ...
Dec 18, 2012 @ 11:06pm

Lots of polish, challenging yet addictive gameplay well done!

ilo says ...
Dec 18, 2012 @ 11:09pm

Outstanding! The difficulty could be frustrating - like I don't know how to survive once I got the attention of the police and worse - but it didn't matter because the pace of the game is quick and its fun even when you're dying.

fhoenig says ...
Dec 19, 2012 @ 12:25am

I don't have windows, but this seems cool.

bigbadwofl says ...
Dec 19, 2012 @ 5:39am

Amazing is what it is. Well done, I loved it. One of the best entries I've seen so far.

jfroco says ...
Dec 19, 2012 @ 6:41am

A little confusing at moments, but no doubt this is an incredible entry. Superb.

Robotic says ...
Dec 19, 2012 @ 8:58am

Not always very clear, but impressive content, and I love the smooth aesthetic

loren says ...
Dec 19, 2012 @ 7:00pm

so fun! A very crisp well-made game

Jesse Freeman says ...
Dec 19, 2012 @ 7:08pm

One of the best games I've played so far. Feels very complete, was a little hard but the overall style and gameplay made it a lot of fun.

pereubu says ...
Dec 19, 2012 @ 8:32pm

really interesting idea here, i like the graphics and audio but, for the gameplay, i think more differences between the playable characters should have been necessary, nice job overall D:

soy_yuma says ...
Dec 19, 2012 @ 8:38pm

Pretty neat! Good graphics, sound, it is fun and polished. It's impressive you made it in 72 hours!

Beerman says ...
Dec 19, 2012 @ 11:22pm

That was great. Sometimes a little hard to tell which one is your character but I really enjoyed running around the little pixel city murdering people :D
Would definitely like to see a post compo version.

farmergnome says ...
Dec 20, 2012 @ 1:39am

Cheers guys. @soy_yuma It was made in 48 hours, its a solo entry, not a Jam. @pereubu I was kind of time limited with the content - I am only one man.

farmergnome says ...
Dec 20, 2012 @ 1:46am

as for the post competition version, I will post it up at hopefully today sometime.

caranha says ...
Dec 20, 2012 @ 3:18pm

The game looks really cool, and the controls are very smooth. The randomness does add some really memorable scene, such as when cars starts to collide with each other, or run over you mercilessly.

On the other hand, I found it a bit repetitive. Does anything changes when you go to the "next stage", other than the number of targets increasing?

Also it seemed to me that the only consistent way to succeed on a level was by surgically killing the targets with your punches, and ignore other weapons - it would be nice if the game was a bit more forgiving, so that we could cause more mayhem :-D

Anyway, great game!

PS: you can hit people through walls. Bug?

paste0x78 says ...
Dec 20, 2012 @ 4:58pm

This is awesome. Nice work, I love the style.

Side Note:
Has anybody had any success running this under wine on Mac? I get audio but just a white screen.

CappaGames says ...
Dec 21, 2012 @ 12:52am

I really liked this, but that flashing is painful to look at. I wanted to play more, but the pain was too much. Besides that, its really good.

Eniko says ...
Dec 21, 2012 @ 9:10am

Really nicely polished, good looking/sounding, fun and feature complete. My only gripe is that once the police are on you it's very hard to get rid of them (I waited for ages in a house and they didn't stop chasing me) and they kill you near instantly so going on a rampage isn't really a viable option for clearing a level.

farmergnome says ...
Dec 21, 2012 @ 8:09pm

Check the latest build on my site/Post Comp build above @CappaGames, I turned the flashy seizure effects way back. @Eniko I did a bit of a balance pass on the post build also, making the characters considerably quicker, so you can more easily rampage as a viable tactic now, I also increased the alert range of melee attacks, making cops come quicker than the comp build.

Puzzlem00n says ...
Dec 21, 2012 @ 11:59pm

Very, very good stuff. Lemme break this down.

-It's sometimes hard to tell what's going on or why the police did or did not come attack you.
-The collision is a bit weird.
-Car accidents are NOT that often, nor do drivers speed right in to accidents or people on a regular basis. :D
-Great graphics.
-Great concept taken to the fullest. Feels very complete.
-Some nice A.I. work!

Oh, and P.S., I've seen a small bug where the faces of some people get replaced by a white rectangle for a few seconds. Reminds me of Slender Man.

Dec 22, 2012 @ 5:05am

GTA rampage mode! With a ton of characters, power ups, unlocks... in 48 hours or less. I'm not worthy.

allinlabs says ...
Dec 22, 2012 @ 7:43am

Incredibly complete and polished entry. Extremely fast paced action rampage game. This is something strange to say but the colors you choose for some levels are just perfect ( Very minimal graphics and yet it's full of life, so much happening on screen. 5 stars in visual and audio for me.
I liked the main menu too.

Weirdo question time : does the characters you can choose to play with are indie developers/games ? :D (Edmund McMillen, Johann Sebastian Joust, Danny Baranowsky, ... ?)

farmergnome says ...
Dec 22, 2012 @ 9:11am

@allinlabs The characters are just jumbled up real life serial killer names, except Edmund McMan, hes from my rather dark TIGSource competition game called Edmund, it is on my website.

farmergnome says ...
Dec 22, 2012 @ 9:12am

Believe it or not, the colors for the game are entirely procedural for the terrains/cars also, all the objects aside from characters are greyscale, I just used color tinting.

recursor says ...
Dec 22, 2012 @ 1:36pm

Wow ... I can say no more.

ddionisio says ...
Dec 22, 2012 @ 8:26pm

This game is pretty damn fun! Highly polished for a 48 hours game. This is something I'd go back and play. Only issue I had is there's a chance you spawn on the streets and get run over in a second.

krutech says ...
Dec 23, 2012 @ 2:31am

Another name to remember.
Awesome graphics
awesome gameplay
just wow

SamoojaMies says ...
Dec 23, 2012 @ 8:33am

Danny ftw. This will get high rankings :). Nicely challenging game. Great graphics. Cute pixels. Was hard to see what is happening behind the houses. Oh and Danny ftw.

Pierrec says ...
Dec 23, 2012 @ 10:42am

Very hard but very impressive!

Dec 24, 2012 @ 10:02pm

amazing work here. loved the size, feel, music, ui, and mood. Found it hard to use guns. made it to where i had to get 21 ppl before i stopped. NEEDS a marker on your character when you first load a level. it's hard to find yourself! (at first) that's the only time you would need it. otherwise, nice nice nice. loved the cars. CRASH

Dec 27, 2012 @ 11:23pm

I made it to the point where you have to kill 15 of your target. I felt like the movement was a bit too slow for my liking. I ended up playing as the fast woman, and using the running perk. I didn't quite understand what would cause the police to come after you. I had good results avoiding them by simply running far away before killing again. I was disappointed to find out that the police came after you when you pushed your target into the road to be run over.

farmergnome says ...
Dec 28, 2012 @ 4:24am

The post comp version has the movement speed increased Pacifist Games - police will agro based on people being alerted or killed on various levels, people being run over alert the cops though much less than firing a gun at someone.

Cyboot says ...
Dec 29, 2012 @ 11:12pm

Nice Game, a little confusing at first but really funny after you got the Idea.

Dec 30, 2012 @ 9:31pm

Very good entry, couldn't stop playing it

Jan 3, 2013 @ 4:21am

The concept behind the game was fantastic and I enjoyed the different characters and fetishes but I felt a lack of "danger". Just to see if I could I ignored the hitlist and just murdered as many people as I could and even then there was still very little threat to me. The cops weapons should definitely take you out in only a couple hits. But still for 48 hours this game is great it has an ample amount of content and is satisfying to play through.

RawBits says ...
Jan 6, 2013 @ 2:21pm

This is very nice but it isn't let you enjoy the gameplay. Maybe it's only balancing.

*I played only the compo version!
Also guns are shooting through people if they are close. Sometimes they crib you into a corner and there is no way out.

Anyway it's a really cool project for a 48h jam. Good job!

farmergnome says ...
Jan 7, 2013 @ 6:27am

Hey Rawbits, most of the balancing stuff was sorted for the post competition build, also characters work a different way in the post version to allow for highscores / progress and such, cheers.

Ditto says ...
Jan 9, 2013 @ 9:50pm

Me and a friend just played a couple games of this, damn this is pretty addictive, specially the post compo version! Great fucking job man! :D

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]