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    Ludum Dare 25

    December 14th-17th 2012 :: Theme: You are the Villain

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    Super Space Goat Thief Standoff!! - Jezzamon - 48 Hour Compo Entry

    Pilot a rogue ship in order to steal the space police's noble goat king! Rebound bullets off ships for combo bonus and the highest score!

    - Controls -
    Space: Fire/Restart game
    Left/Right: Turn Ship

    View Jezzamon's journal. | View all entries by Jezzamon




    angelk says ...
    Dec 17, 2012 @ 6:06am

    I like the explosions! It got pretty hectic until I realized I could hold the space bar and the arrow key and go nuts.

    RylandAlmanza says ...
    Dec 17, 2012 @ 6:14am

    The turning could've been smoother, but overall great game! Good work! I screwed up the link on mine, so you couldn't play it. I've since fixed it. Mind taking another look? http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15134

    jmk says ...
    Dec 17, 2012 @ 7:14am

    Ahh, you could hold the space bar? Nice graphics, and like the color palette.

    One very minor gripe, though ... it would be great if you could skip the intro. Nicely done!

    jamesca says ...
    Dec 17, 2012 @ 8:19pm

    I liked the graphics, but I did get 9000 by holding down right arrow and space

    Bemmu says ...
    Dec 18, 2012 @ 2:47am

    It was a great idea to have the bullets bounce from destroyed enemies instead of just vanishing.

    blob says ...
    Dec 18, 2012 @ 4:11am

    Interesting idea to have the lasers bounce. I wish it could be used more strategically in the game.
    Nice particles effect.
    Final score: 13100 :p

    illugion says ...
    Dec 18, 2012 @ 4:13am

    I really liked the intro and the graphics ! :D The sounds were kinda loud to me ( i dont know if it was just my computer ) but it was really cool XD

    Spelchan says ...
    Dec 18, 2012 @ 4:14am

    Liked the background story. Needs better explosion sounds and a high score.

    naufr4g0 says ...
    Dec 18, 2012 @ 4:17am

    Final score: 10200, but I can do better. :)
    I love the graphics, particularly explosions. Bouncing bullets are very useful!

    LucaPavone says ...
    Dec 18, 2012 @ 4:23am

    Reminded me of asteroids somewhat. I didn't even notice the bouncing bullets until later and I thought that was quite novel!

    lur says ...
    Dec 18, 2012 @ 5:33am

    Bouncy bullets are cool. Intro is really nice.

    Dec 18, 2012 @ 6:46pm

    Smooth! I like the feel of the controls, and the explosions are very satisfying. The sound effects are a bit annoying though. Also, I got away for quite a long time (22100 points) with just spinning and shooting. The closer the enemies get, the more effective the bouncing becomes.

    HackThePanda says ...
    Dec 19, 2012 @ 12:37am

    I absolutely love the aesthetic in this game :O

    crashbanito says ...
    Dec 19, 2012 @ 1:24am

    Very simple, but very promising. I can see the rebound mechanic being further developed to create some type of meta trick shot game.

    Dec 19, 2012 @ 5:17am

    Loved it... The bullet sound did make my ears feel like they were going to die.

    PIXEL^3 says ...
    Dec 19, 2012 @ 5:20am

    Nice and simple arcade style game. The bounce mechanic was cool and helps with the larger crowds but it still feels a little rough. I like the art and the humor.


    HeyChinaski says ...
    Dec 19, 2012 @ 8:12pm

    Great graphics. I liked the extra hits you could get from the ricochets.

    zerebruin says ...
    Dec 20, 2012 @ 12:01am

    Very nice. Love the look & feel. Absolutely needs cool music!

    Dec 22, 2012 @ 11:05am

    Cute little game, I liked it!
    If you work on this more, definitely change the bullet sound.
    It was hard to get the bullets to deflect in the way you wanted them to.

    Dec 22, 2012 @ 3:10pm

    The story makes it so much better :)

    Tom 7 says ...
    Dec 26, 2012 @ 5:25pm

    Haha. I love these graphics. I sort of wish I could move, but the hopelessness does add something to the game, and it's not as bad as it seems with the bullet rebounds.

    For games with pixely graphics like this, it helps a lot if the game link has some fixed size container for the SWF where the size is an integer multiple of the number of game pixels. Otherwise there's a distracting (to me) and probably unintended effect of sprites having their pixels change size as they move across the screen.

    Puzzlem00n says ...
    Dec 29, 2012 @ 4:10am

    Wow. That villain you drew is eerily reminiscent of the one in the sort of secret dream project I have off to the side for now. Except mine has a monocle, of course! Thoughts:

    -The ship's turning is a bit finicky.
    -The intro could use some skippabilty.
    -I wish there was a restart button.

    +The story makes it good, even if it didn't have goats.
    +Bullet rebounds are an ingenious concept! (It would be cool if there was a combo counter for them!)

    Jezzamon says ...
    Jan 4, 2013 @ 12:06am

    Hey guys, there is a restart button btw, press space (fire) once you have died

    azurenimbus says ...
    Jan 7, 2013 @ 7:58pm

    Cool stuff, especially the graphics and feel of the game. I love the idea of not being able to actually fly the ship. The feeling of being cornered is great. It kind of reminds me of Ziggurat for iOS.

    Good job.

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