Ludum Dare 25 Warmup

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Treasure Cave Dash 2

by dalbinblue - Warmup Entry

A bit of a late warm up entry (1:30AM Here). In any case, since I really hadn't done much game programming since the last Ludum Dare, I thought it might be wise to do another warm up game to get myself familiar with my tools again. I must however admit that I went a bit overboard for a warm-up game.

The game is a sequel to my first warm-up game Treasure Cave Dash. In this game you must find all the diamonds in the level then escape before being devoured by (some rather stupid) monsters. The game is done in the style of an original GameBoy game (hence the very green screenshot).

Controls:
On the keyboard, the arrow keys control.

On a gamepad, the digital pad controls the player (note I didn't have a gamepad with me at the time to test, but it should work).

This game is written in C# using XNA. If the game does not start you may need to install the XNA 4.0 libraries, available as a download at http://www.microsoft.com/en-us/download/details.aspx?id=20914.

Try it out and let me know if it runs okay for you. As always, constructive criticism is always welcome.

Downloads and Links


Comments

Toadpud says ...
Dec 10, 2012 @ 11:13pm

Nice to see someone else using XNA. :) I had to go into the bin folder of your solution and run from the debug .exe because the project wouldn't open properly in Visual C# Express.

I like the graphics a lot, it's a bit annoying that the player's feet move even when he's stationary. Some of the enemies are really hard to avoid, and you need to add a way to restart once you've died. Other than that it seems like a solid game at first impression.

dalbinblue says ...
Dec 11, 2012 @ 2:15am

Sorry about the Express version of VS. I am a .NET developer by trade and have the full version for my work (I will also admit this code is embarrassingly bad due to me writing it as fast as possible).

I'll see if I can get some time to address the issues. The biggest issue with the enemies is probably the lower left corner of the level. I know I got past it before, but I replayed it after your comment and it drove me nuts too.

EatenAlive3 says ...
Dec 12, 2012 @ 12:22am

I like the graphics and the enemies! The ghosts were easy for me to learn how they worked, but it took me a while to realize that the black pumpkin cats (as I will call them) actually had an AI!

My only complaints are that diagonal movement would be very nice in this type of game, and that there is no way to restart after death. Nice work!

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