August 24th-27th 2012 :: Theme: Evolution
FORWARD
(c) 2012 Guilherme Tows
for Ludum Dare
FORWARD is composed of three chapters, each a game on its own.
You may find ways in which previous chapters effect later ones.
Arrows and space are used in most chapters.
Downloads and Links
Ratings
#149 | Humor | 2.87 |
#183 | Mood | 3.00 |
#288 | Innovation | 3.05 |
#313 | Fun | 2.90 |
#316 | Audio | 2.57 |
#333 | Overall | 3.05 |
#344 | Graphics | 3.00 |
#450 | Theme | 2.70 |
#719 | Coolness | 40% |
Comments
I do like how you made 3 different games (with 3 different technologies?) although each chapter feels like a rather rushed or unfinished prototype. I think focusing on just one game idea and fleshing that out might have been better.
In chapter 3 I was a bit confused as I didn't know whether the comets came on their own or whether I was supposed to do something to get them to show up.
I do really like the retro nature and exploration vibe of chapter 1.
A very complete retro game. I could have spend my whole afternoon on this if the world was bigger.
I think I liked the first game most, although I needed very long to figure out, how to get in the next place (couldn't identify the doors). Design and graphics fitted best and I love this old style!
The other games felt more ike prototypes. But the idea was great! Loved it!
3 games quite an achievement! However the first is clearly my favourite. Not sure where the theme fits in, is it meant to be the difference in the technicality of the 3 games?
@X-Out I'm guessing it's that and the way the 3 games are same in the same timeline.
This was wonderful. First chapter particularly. Very much enjoyed the description of amusing my potential mate.
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LOVE THIS GRAPHICS AND SOUND STYLE!!! Game itself is kinda complicated but it's fun :o)