August 24th-27th 2012 :: Theme: Evolution

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by kyyrma - 48 Hour Compo Entry

EVO-001 is an old-school space shooter made in Game Maker. Unfortunately, the game ended up having little to do with the theme 'evolution'.

My original idea was for a game where the enemies register player behavior and alter their actions accordingly, based on player weapon usage and location preference on the screen. As time began to run out, I had to make the decision between failing the Dare yet again or cutting these 'evolutionary' gameplay aspects completely from the game.

I chose the latter. Hopefully I'm not disqualified!

Default keyboard: Z/X - Fire. C - Change weapon. Arrows - Move.
360 Gamepad: X/A - Fire. Y/B - Change Weapon. LStick - Move.

The gamepad doesn't work in the title menu, but it does work in-game! If you have a 360 gamepad I suggest you use it!

Downloads and Links




dvdking says ...
Aug 27, 2012 @ 11:16am

Nice game.
There's nothing special about this game, but it has good gameplay.
I very appreciate gamepad support :)
Sadly it you didn't have enough time to fit it in theme

Mach60KAS says ...
Aug 27, 2012 @ 12:19pm

I liked this game; in particular I found the story behind it to be entertaining! The gameplay was pretty enjoyable, though I feel the controls were a little bit clunky and slow. Still, well done. :)

Kortuga98 says ...
Aug 27, 2012 @ 4:39pm

This was a pretty cool game :D Nice job.

Maacus says ...
Aug 27, 2012 @ 5:07pm

Maybe im just bad at these kind of games but i didnt get very far. And I tried 7 times. I liked the graphic style and music. It fit togehter nicely.

kyyrma says ...
Aug 27, 2012 @ 6:08pm

Thanks for the comments. I'll be sure to comment all of your games as well :)

@Maacus: I was the only person to test the game during developement, so the difficulty might well be too high. I preferred to use the gamepad, so the difficulty is best adjusted for it.

Sanguine says ...
Aug 27, 2012 @ 7:09pm

While it wasn't really innovative, the music and graphics make it up and it became a very polished sidescroller shooter.

Kurama_Youko says ...
Aug 27, 2012 @ 8:17pm

OH NO, I was going to play your game now but it's Windows only, and I'm on Linux :(. I'll try to play it tomorrow at work. But it seems pretty nice from the screenshots :).

Kurama_Youko says ...
Aug 27, 2012 @ 8:19pm

HEY, looking at a screenshot from one of your posts... A MEGA MAN / ROCKMAN REFERENCE!! It MUST be a good game :)

kyyrma says ...
Aug 27, 2012 @ 8:29pm

@Kurama_Youko: Yeah, it's in the games intro :) I really tried to go for that NES feel, both in graphics and gameplay. Hopefully you get to play it!

josefnpat says ...
Aug 27, 2012 @ 8:29pm

Nice and clean!

I really like it and I can't ever seem to get the green things!

kyyrma says ...
Aug 27, 2012 @ 8:35pm

@josefnpat: Thanks... and you are not alone! There is actually a mean little oversight in their creation code that causes the powerups to pick a random direction when created. Sometimes this can make them almost impossible to pick up as you can't actually move backwards :D

If I decide to further work on this game, I'll make it so that they are catapulted forward so that the player has a more fair chance of catching them.

5n4k3 says ...
Aug 27, 2012 @ 8:50pm

Nice work!
The weapon mechanic is good, enemies tracking the player is fun, sadly I don't see much of the theme, but it's a solid game :)

Pierrec says ...
Aug 27, 2012 @ 8:51pm

It reminds me Gynoug, I don't know why. Maybe because the graphics are nice and because Gynoug is the only shoot'em up I really played. I'm not much into shoot em up so I didn't go far. Was the theme justified somewhere ?

kyyrma says ...
Aug 27, 2012 @ 9:15pm

@Pierrec, 5n4l3: Thanks for the feedback.

The theme is mentioned in the opening scroll, but I feel it's a really cheap way of trying to justify it. If you read the notes on top if this page, you'll see that the game was meant to have basic evolving AI, but I had to cut those mechanics out towards the end of development.

For me this year was about finishing an entry. This is actually the first game I've ever shared publicly!

Huchickut says ...
Aug 27, 2012 @ 9:22pm

I love space shooters! :D
While it may not be very innovative or related to the theme, it's definitely a lot of fun. Quite difficult though, never got past zone 2.
Small suggestion: If you have gamepad support, it should be possible to restart the game and navigate through the menu using the gamepad too, so you don't have to switch all the time.

kyyrma says ...
Aug 27, 2012 @ 9:35pm

@Huchikut: Nice to hear someone shares my passion for space shooters!

The issue with gamepad support in the title / continue screen is the way GM8.1 handles joystick input, as there is no built-in variable for checking if the analog stick is brought to its max / min Y position. I couldn't get the cursor to move reliably, so I completely removed the ability to use controllers in the title screen.

Thinking back, writing a custom script to check if the analog stick has reached a certain threshold on its Y axis would've been easy, but it was just one of those things that got left out because of the limited time.

tomsik68 says ...
Aug 28, 2012 @ 10:11am

I like this game. Gameplay with gamepad is more enjoyable than keyboard. Really. :)

magicdweedoo says ...
Aug 28, 2012 @ 10:14am

I liked this, simple and easy to pick up and play. Good challenge too !

FoxFiesta says ...
Aug 28, 2012 @ 10:51am

Very cool game. Classic but fun, and with gamepad suport !

Kurama_Youko says ...
Aug 28, 2012 @ 1:36pm

Finally I could play your game. Kudos, you managed to put in the NES feeling successfully, be it in graphics, sound, fun or difficulty! I'm sorry you couldn't implement enemy evolution in time, it could have been even funnier!

gbellgames says ...
Aug 28, 2012 @ 9:01pm

Nice game. Don't say the game doesn't fit the theme.

"You collect DNA icons to evolute the weapons"

Now it fits the theme :D

Wydra says ...
Aug 28, 2012 @ 10:16pm

Good game, classic gameplay. I got to the boss but couldn't beat it. The music, sound, and graphics all worked well together.

Kayelgee says ...
Aug 28, 2012 @ 11:37pm

reminds me of Prototype for Dos

sPe says ...
Aug 29, 2012 @ 11:18pm

I like the graphics and style of the game. Unfortunately apparently I wasn't even good enough the reach the first boss (from the screenshot). Being "one-hit-killed" all the time is pretty hard.

cacciatc says ...
Aug 30, 2012 @ 4:39pm

This is a great game. Simple and polished. I had fun using the missiles, but found the laser frustrating since it was so weak and there is little x real estate to accrue hits on the targets.

tumoxep says ...
Aug 31, 2012 @ 6:39pm

Nice. Initial idea was awesome.

repstyle says ...
Sep 2, 2012 @ 2:20pm

The game need maybe more dynamism. The spaceship should be more fast and the differents weapons shouldn't be available at start but won by playing because i play jsut with missile because it's more easy.

kyyrma says ...
Sep 2, 2012 @ 2:32pm

Thanks for all the comments guys!

@cacciatc: The laser is initially weak, but upgraded to level 2 it is actually the fastest way to kill both the bosses in the game.

@repstyle: I tried to balance out the weapons so that they all have different uses. The blaster is good against fast and weak enemies, the laser works on large and slower ones and missiles are good for immobile enemies like the turrets.

I couldn't add all the enemy variety I would've wanted in the LD time window though, so I agree about the missiles (especially when upgraded) feeling a bit too useful when compared to the other weapons.

SusanTheCat says ...
Sep 2, 2012 @ 3:08pm

It is was it is -- a space side-scroller. Nice Retro feel to it.

fruitfly says ...
Sep 2, 2012 @ 3:46pm

nice side-scroll shooter. liked the sound and explosion animations.
if i would not like it hard, i would criticize the same as you said for my game: one-hit game-over makes it hard... :-)

Cipher says ...
Sep 10, 2012 @ 1:34am

Fun fact: Use both keys Z and X to double rate of fire! Pretty cool game!

kibertoad says ...
Sep 16, 2012 @ 12:48pm

That was fun!

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