August 24th-27th 2012 :: Theme: Evolution

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A Walk In The Park

by PapyPilgrim - 48 Hour Compo Entry

--- Some clarifications: ------------------
- There is no "goal" to achieve in this game, this is more of a 3-minutes experience
- Just take a walk in the park with your dog, and let the story unfold

Hello community!

For my third participation to a LudumDare, I decided to explore yet another genre.

After an action-platformer (LD22) and a puzzle-game (LD23), it was now time to make an attempt to create a moody experience for the player.

Since this is my first attempt to the genre, I would love to know what you think about it :) (also, leaving a comment will ensure that I play YOUR game. A win/win trade right?)

I used Flixel, my old synthesizer and audacity, and tons of dam... hem... tons of coffee!

Oh! Despite what your first impression could be, there is a link to evolution in this entry. I added a link explaining it, but please, play the game first!

I should also mention Jordan Magnusen and his game "Loneliness" ( as it was my main inspiration for this entry.


Downloads and Links




JokerDen says ...
Aug 27, 2012 @ 11:07am

I don't get gameplay. But music is nice)

polegar says ...
Aug 27, 2012 @ 12:13pm

Really good general atmosphere, actually at the end i was really sad ! This game really makes me thinking about how I would react while loosing something that I care about.

Wan says ...
Aug 27, 2012 @ 12:27pm

When I lost my dog, I asked people if they would become my new pet, without success.

Ragzouken says ...
Aug 27, 2012 @ 12:27pm

Took me a while to work out that ! called the dog, but I'm still not sure what I'm supposed to be doing :(

Aug 27, 2012 @ 8:15pm

I like the music and found it nice and relaxing walking with the dog. For a minute I was thinking it'd be nice to have a dog irl but then I lost it and realised I'd be a terribly irresponsable owner and decided against it.

Great relaxing mood to the game and got a pang of loss when the little fella ran away. Might be nice if you had to stop it chasing cats or throw sticks or something but it's got a good mood to it as it is.

Joker says ...
Aug 28, 2012 @ 12:04pm

This is among the best so far. Really liked the mood. Reminded me kind of Jason Rohrer work.

Sanguine says ...
Aug 28, 2012 @ 2:40pm

Great mood in this game! I also really liked the music

thewiseguy99 says ...
Aug 29, 2012 @ 2:48am

I think this could be a great game. I really wanted more to happen...I'm not sure if I completely got it but it invoked something from me, in a good way. There must be more to the expressions from people and how to respond to that. Right?

Anyway, human emotion, a hint of exploration, cool ambiance and music. so overall I thought it was very good. Nicely done!

infernet89 says ...
Aug 30, 2012 @ 10:40am

This was hard to understand, like some french films (e.g. La moustache), but the atmosphere was really well built and it was an interesting playthrough.

Dagnarus says ...
Aug 30, 2012 @ 12:30pm

This was... unexpected.

This is not really a game, nor this is hardly an interractive story : for what I can tell, the story is yours to imagine.

You start the game not knowing what to do... and before you know it, the screen is black, a single happy face pops for a seconde, and you are left with an odd feeling.
What was that all about?
Strangly, my 2nd playthrough (after reading the spoiler and comments) left me with a real sensation of loss. I guess this is because I was "supposed" to feel that way.

I think this worked well because both the audio and the pacing were very well done:
- Playing a few notes when something happens in the game is a VERY nice touch. They fit the music perfectly and capture the meaning of the action.
- The dog disappears just when you stop running around with him, and you are given enough time to experience the loss before the screen turns black (but not too much time)

Also I agree with the comment saying you should add more interractions, especially with the dog. This could lead players to forge a stronger bound with the dog and actually "get" the meaning of the game on the first try.

Nice job, this is the kind of game you remember for a while.

dekart says ...
Aug 30, 2012 @ 5:52pm

Not sure about the gameplay, but i definitely like simplicity of the art, and the music is very good

patrickgh3 says ...
Aug 30, 2012 @ 8:05pm

Really great atmosphere and mood. I only realized that the dog was mine on the second playthrough, but once I lost it, and got to the ending, I was really sad. The dog is always as loyal to you as he can be, and when you both stray too far, I imagine the dog is also running around frantically trying to find you :(
Great message. I'm glad that even though my dog is living with a family friend, she has loving friends and won't get separated from them.

gnx says ...
Sep 1, 2012 @ 2:26am

I have to say a mood was imparted on me. My dog didn't run away, I just followed it around and kept making smiling faces.
Good time.

Kmad says ...
Sep 1, 2012 @ 11:51am

Interesting idea, took me a while to work out what was going on. The atmosphere is very good.

Brassawiking says ...
Sep 2, 2012 @ 5:03pm

First playthrough I thought it was just a random dog so I had no idea what was going on. After reading the spoiler, the mood was much greater. It a simple mechanic but it gives the same companion feeling that Ico and Shadow of Colossus has. Well done on setting the mood. The music is very subtle and I liked the tunes when showing emotions.

mohammad says ...
Sep 3, 2012 @ 1:33am

i was happy i lost that god-damn dog!
good game, but the people were idiots, i just walked all over the place/

Maple says ...
Sep 3, 2012 @ 1:52am

It's a pretty short game, but I really liked what you had. The sounds were great, and I really liked how you could express your feelings and have 'conversations' with strangers and have them feel bad for you. I also really liked how you totally understood what these conversations were about, even though you only had 3 ways of expressing your thoughts and feelings.

zkenshin says ...
Sep 3, 2012 @ 1:58am

Doggy D:

bodsey says ...
Sep 3, 2012 @ 10:14am

Interesting how the empathy works right away. The theme is indeed quite a bit complicated to find in this piece, and I wouldn't say it's "fun" per say, but that's a nice work IMO.

kibertoad says ...
Sep 3, 2012 @ 6:42pm

Great atmosphere, sad game...

cakemonitor says ...
Sep 3, 2012 @ 9:59pm

Great music/sfx merge. Had a sort of otherworldliness to it. I really enjoy the subtlety of it, and the humanity created with simple characters. Nice!

kato9 says ...
Sep 3, 2012 @ 11:24pm

Well, I dunno about this one. I actually ran away from my dog on purpose because there was seemingly nothing else to do. I think if the experience as a little more detailed - it might potentially have more impact. Nice music though!

marudziik says ...
Sep 9, 2012 @ 7:16pm

At first, I didn't get it at all. I ran it once, read the explanation, and still didn't get it. Ran it again, and the dog followed me every time I called him, so I was ready to call it quits. I felt like this was nothing special and I completely didn't get your explanation at all.
And then I ran it again, just to check something. I went to the park, with the dog following me, and then I let it go off-screen just for the sake of it. And only THEN I understood what did you mean. I ran around the place, calling the dog, but it vanished. Quite a sad experience, I must say.

Why the happy face when the screen turns black? :( Overall, the entry has the player perplexed as to what are your intentions as author, so the unexpected mood kicks in perfectly, if the player can relate to the problem (I suspect many people can). I'd say that "evolution" theme was a little forced here, but in the "mood" department you definitely earned plenty of stars. Simple graphics were fine and the audio was quite good. I think that the game would actually be better without any explanation, but probably less people would figure out what to do to get through the full experience.

Great entry!

azurenimbus says ...
Sep 16, 2012 @ 7:38pm

So good, it was really powerful to me, especially because I had to put away my pet recently. Good job, nice game.

alwaysinbeta says ...
Sep 17, 2012 @ 10:29pm

Unusual and atmospheric. Good job.

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