August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries


by daydalus - 48 Hour Compo Entry

Biods is a "game of life" simulation. Biod populations evolve based on their environment.

You "win" by growing certain populations for each stage. You play by changing the Starvation and Mutation Rates. You can also mutate individual Biods, add food to the map (Right Click) or Drag Biods around.

It's a pretty experimental game. Let me know your thoughts. Thanks!

Made a port of the game for Silverlight that can be played in browser. Note: You must enable to Graphics Acceleration through the Silverlight control panel for the game to run. Also, silverlight port doesn't work on Mac :(

Update: Changed the Windows Install to use Reach Profile, so should work on older graphics cards.

Downloads and Links




daydalus says ...
Aug 27, 2012 @ 1:59am

XNA game - download the zip and run setup.exe to install via Clickonce.

Will be adding a bunch more polish for the jam!

Was lots of fun, my first successful LD48 entry!

daydalus says ...
Aug 27, 2012 @ 2:06am

Not sure where I'm supposed to share the source, but here it is:

Benjamin says ...
Aug 28, 2012 @ 12:49am

Well it took me some time to understand the game rules. Some explanation panel at the beginning of the game should be added. The simulation have a good visual render, but trying to influence things by just muting the biods is a bit difficult. At the end, I was just waiting for winning conditions to happen with me playing or not.

kevincorrigan says ...
Aug 28, 2012 @ 12:51am

Sorry, apparently my graphics card is to old to play.

jplur says ...
Aug 28, 2012 @ 3:17am

Fun and one of the better alife simulations I've seen, great work!

dalbinblue says ...
Aug 28, 2012 @ 3:24am

I had a difficult time trying to figure out how to influence the game and eventually give up.

Also to kevincorrigan's comment, the issue is likely that the XNA game was compiled in the wrong profile. By default XNA uses a HiDef profile that requires an DX10 or DX11 (can't remember which one) video card to run. If you set the game to the "Reach" profile you lose some things like advanced shader support, but the game will run on a DX9 compatible card. Unfortunately most of the Intel integrated graphics popular on laptops and older cards don't support the HiDef profile.

KHANanaphone says ...
Aug 28, 2012 @ 5:44am

Couldn't figure out what anything did.

AirRider3 says ...
Aug 28, 2012 @ 1:45pm

There's no Mac version.. :(

daydalus says ...
Aug 28, 2012 @ 2:40pm

Working on getting a silverlight version up and running this evening. Thanks for playing!

Rialgar says ...
Aug 28, 2012 @ 3:40pm

Please do NOT make games that need to be installed for LD, I do not want to have hundreds of "play once for some minutes" games installed nor have to uninstall every one manually after playing it. (nothing against the game itself)

daydalus says ...
Aug 28, 2012 @ 6:23pm

Web version should now be working. Let me know if you have trouble running it (requires Silverlight 5)

Gidaio says ...
Aug 29, 2012 @ 2:42am

Interesting game. I wouldn't call it 'fun,' but it is interesting.

tigerj says ...
Aug 29, 2012 @ 2:43am

web is hanging in all my browsers I am running 64bit windows 7, I tried it in ie9-64 and chrome. I have silverlight updated.

tigerj says ...
Aug 29, 2012 @ 2:46am

It's a good start to a great SIM I hope you push it further post compo

ggiraldez says ...
Aug 29, 2012 @ 3:07am

UI is confusing. Sometimes the mutate button wouldn't work (don't know if that was intended or not). Also, there's a point when you lose control of the situation completely, due to the exponential reproduction rate. It seems to me that whatever you do the first couple of seconds determines the final outcome.

It's a good simulation engine and fits the theme very well, but for a game, you're not supposed to take control away from the player ;)

S0larCode says ...
Aug 30, 2012 @ 1:48am

Web version doesn't work :(

benderbinary says ...
Aug 30, 2012 @ 1:55am

Cannot start silverlight version

Sergey Mohov says ...
Aug 30, 2012 @ 2:03am

Loading is stuck at 0% and not going anywhere :-(

daydalus says ...
Aug 30, 2012 @ 2:16am

For the silverlight version, have to open up the Silverlight Menu and enable 3D graphical support. I know it sucks, but thats Silverlight for you. Also, the silverlight version wont work on Mac / Linux :(

S0larCode says ...
Aug 30, 2012 @ 2:32am

It's interesting, but lacks a certain amount of control. It seems as if winning is a random chance caused by the biods. Nice effort, though.

Zed says ...
Aug 30, 2012 @ 1:20pm

I think I'm just REALLY bad at it - I couldn't get past level 1, even after trying several times. Hum.

phren says ...
Aug 30, 2012 @ 6:01pm

I think the buttons didn't always work, had a hard time getting the mutate button to activate. It's very hard to follow what's actually happening, especially since I think sometimes the biods get stuck into a huge clump and you can't really select anything. Our approach on this theme was kinda similar and it's nice to see how you've implemented it. There definitely seems to be a simulation in place but it's just too hard to get an idea of what difference your mutations made.

whilefun says ...
Aug 31, 2012 @ 1:41am

I can't get the web version running either - windows 7, have silverlight up to date :(

whilefun says ...
Aug 31, 2012 @ 1:47am

Pretty cool idea. Experimental for sure, but I like your take on the theme. I also really liked all the tiny faces and modes of biods. Good job :)

Kmad says ...
Sep 5, 2012 @ 8:08pm

The web version didn't work for me even after I updated silverlight, it just didn't load. I tried the windows version and that worked fine. Interesting idea, I got through level 1 without knowing what was going on but after that it became more challenging and fun. Cool entry that fits the theme well.

RawBits says ...
Sep 16, 2012 @ 8:59am

It's hard to figure out what to do and how. I still don't have a clue what is feeding for. They proliferate so fast they populate the screen in a minute.

Can not pud food on an right side area of the screen and they are drawn on the display too.

You must sign in to comment.

[cache: storing page]